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StarfireTBT Advanced Cheater
Reputation: 1
Joined: 15 Aug 2015 Posts: 63
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Posted: Sat May 02, 2026 3:35 pm Post subject: Value keeps alternating randomly |
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I'm playing a game on Blue Maxima's Flashpoint called "Back2Back".
It's a flash game and it's playable on flashpoint but I'm pretty sure you just need the swf file and a flash player to run it.
The value I'm trying to hack is very weird. It's associated with currency and is used to buy upgrades. In order to find it you need to search for the value as a [double] value type. But when I find it it keeps changing randomly.
For example I may have 1310 money and I can find that but then it will switch to 0, then to some random decimal like 4.94923596, then back to 1310 again. But the value of money that I have remains the consistent value that it keeps changing to.
Every time I try to change it it just switches back. How do I alter it? Normally I wouldn't bother, I would just earn the money however there are upgrades that are very expensive and they don't keep.
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Csimbi I post too much
Reputation: 98
Joined: 14 Jul 2007 Posts: 3380
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Posted: Sat May 02, 2026 3:59 pm Post subject: |
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You did not find the right value.
You found a value in the stack, I suspect.
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StarfireTBT Advanced Cheater
Reputation: 1
Joined: 15 Aug 2015 Posts: 63
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Posted: Sun May 03, 2026 6:05 am Post subject: |
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| But the only consistant value is the value associated with how much money I have. I suspect this is some kind of method to prevent hacking by the program.
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Csimbi I post too much
Reputation: 98
Joined: 14 Jul 2007 Posts: 3380
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Posted: Tue May 05, 2026 11:24 am Post subject: |
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I don't think so.
It's more likely that the game is constantly converting the real value to a number, and then to a string so it can be displayed on the UI.
Find a sol editor and see if you can change the values in the save.
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AylinCE Grandmaster Cheater Supreme
Reputation: 39
Joined: 16 Feb 2017 Posts: 1574
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Posted: Tue May 05, 2026 1:44 pm Post subject: |
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If I were you, I would code it like this:
When you log into the game, your value from the server:
globalMultiplier = 222
playerCoins X globalMultiplier
Value shown in the game window:
cleanValue = playerCoins / globalMultiplier
Value you see in the game window:
coinsLabel.Caption = cleanValue (Here, instead of a number, a global value is given, but you see a number in the game!)
You earn some coins:
hiddenValue = 100 X globalMultiplier
winValue: hiddenValue / globalMultiplier (The value you see in the quest scroll...)
resultValue = cleanValue + winValue X globalMultiplier
coinsLabel.Caption = resultValue / globalMultiplier
Almost no numbers, only globals:
globalMultiplier,
playerCoins,
cleanValue,
winValue,
resultValue
CE Unknown value scanning and increasing/rising value scanning (filtering) exist for this reason.
If you can filter the Timer (Effect timer) values in the game, you can see your coins among the remaining values, but with a different mathematical value instead of 222.
The visible numbers are only hidden globally and never appear as numbers in the code.
_________________
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