Posted: Tue Jul 22, 2025 1:15 am Post subject: Memory Viewer default memory location
Recently I have been creating a table for Bloons TD6. I've been working on it for a few weeks without issue. When I click Memory Viewer it would take me into GameAssembly.dll where all the real action happens. However, recently while playing the game, CE crashed. My table was saved as ExceptionAutoSave_BloonsTD6.ct which was nice. The issue now though, is for whatever reason when I attach to the bloons process now and open Memory Viewer, it's defaulting to the BloonsTD6.exe. The table still works without issue but just wondering if I can get it back to defaulting to GameAssembly.dll.
The reason the disassembler was at a different location is because it was opened at a different location (e.g. "Find out what accesses this address" -> show disassembler). Closing and reopening the memory viewer won't change the address the disassembler is at. This information isn't saved to the cheat table, so closing and reopening CE will go back to the default.
If you want to save some specific code, you can add it to the code list. Right click the instruction in the disassembler. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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