Tracer How do I cheat?
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Joined: 18 Oct 2024 Posts: 7
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Posted: Sat Oct 19, 2024 3:39 am Post subject: Getting the offset to the found address relative to the base |
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Hello.
Im trying to write a simple "mod menu" for some game.
I have found the address (type is float if it matters).
In the disassembly when checking what is writing to that address I get this instruction: Code: | 19E4485314A - F3 0F11 68 74 - movss [rax+74],xmm5 |
So my pointer would be [rax+74]. I've noticed it is constant. The offset (74) doesnt change, only the rax register is different (that one is obvious).
How can I, from the C++ side if possible, get the base address for that pointer?
How would I get the offset to it so it would work all the time?
With CE I can do aobscan but in C++?
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