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deleteAllRegisteredSymbols()

 
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Game Hacking Dojo
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Joined: 17 Sep 2023
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PostPosted: Sun Aug 18, 2024 1:14 pm    Post subject: deleteAllRegisteredSymbols() Reply with quote

I want to add some information here.

celua.txt:
Quote:
deleteAllRegisteredSymbols() : Deletes all symbols registered with registerSymbols, both in AA and Lua scripts (Does not remove registered symbolLists)


It doesn't delete the user-defined symbols if we were looking at them. But it will do it magically if we turn away. Yes, an absolute Observer Effect is happening here.

If we call deleteAllRegisteredSymbols() while the "Symbol config" window is open, the symbols won't be deleted from the list. Alternatively, they will be deleted if we close the window and call deleteAllRegisteredSymbols()

I know this is not very useful. But making CE more accessible is important
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Dark Byte
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PostPosted: Sun Aug 18, 2024 3:55 pm    Post subject: Reply with quote

Or just close the window after calling the function, but sure i'll adjust it
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Game Hacking Dojo
Master Cheater
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Joined: 17 Sep 2023
Posts: 250

PostPosted: Mon Aug 19, 2024 2:14 am    Post subject: Reply with quote

I thought so, but I've tried and it didn't work for me this way. It has to be closed before calling or else it won't delete them.
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