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		| Beginner999 Cheater
 
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 Joined: 27 Jul 2018
 Posts: 25
 
 
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				|  Posted: Tue Aug 13, 2024 11:35 am    Post subject: Get Process path |   |  
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				| I am trying to use Lua to edit some files from the game directly. The target file is player.json which stay in the same directory folder with game.exe
 
  	  | Code: |  	  | enumModules()[1].PathToFile | 
 
 I tried this to get the path to game.exe but it kept return to error
 when I tried to modify it
 
  	  | Code: |  	  | enumModules("game.exe")[1].PathToFile | 
 
 it return to
 C:\Program Files\Cheat Engine 7.5\
 
 Any idea what's wrong?
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		| ParkourPenguin I post too much
 
  Reputation: 152 
 Joined: 06 Jul 2014
 Posts: 4706
 
 
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				|  Posted: Tue Aug 13, 2024 12:52 pm    Post subject: |   |  
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				| Works fine for me 	  | Beginner999 wrote: |  	  |  	  | Code: |  	  | enumModules()[1].PathToFile | 
 | 
 
 Post your code
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		| Beginner999 Cheater
 
 ![]() Reputation: 0 
 Joined: 27 Jul 2018
 Posts: 25
 
 
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				|  Posted: Tue Aug 13, 2024 12:55 pm    Post subject: |   |  
				| 
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				| Here is my code 
  	  | Code: |  	  | -- Get the executable path using enumModules local exepath = enumModules("Game.exe")[1].PathToFile
 
 -- Extract the directory path from the executable path
 local gameDir = exepath:match("(.*[/\\])")
 local filePath = gameDir .. "player.json"
 
 print("File path: " .. filePath)
 
 local searchPattern = '"misc/ms/":2'
 local replacePattern = '"misc/ms/":4'
 
 -- Function to read the contents of the file
 local function readFile(filePath)
 local file = io.open(filePath, "r")
 if not file then return nil end
 local content = file:read("*all")
 file:close()
 return content
 end
 
 -- Function to write content back to the file
 local function writeFile(filePath, content)
 local file = io.open(filePath, "w")
 if not file then return false end
 file:write(content)
 file:close()
 return true
 end
 
 -- Read the original content
 local content = readFile(filePath)
 if content then
 -- Replace the specific line
 content = content:gsub(searchPattern, replacePattern)
 
 -- Write the modified content back to the file
 local success = writeFile(filePath, content)
 
 if success then
 print("File updated successfully.")
 else
 print("Failed to write to the file.")
 end
 else
 print("Failed to read the file.")
 end
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		| AylinCE Grandmaster Cheater Supreme
 
  Reputation: 37 
 Joined: 16 Feb 2017
 Posts: 1528
 
 
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				|  Posted: Tue Aug 13, 2024 2:35 pm    Post subject: |   |  
				| 
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				| This will replace all matching directories. 
 If you want it to be a single directory or a specific order, tell us what it should be.
 
 
  	  | Code: |  	  | function lineReplace(pth,src,rpl) local filePath = pth
 local content1 = ""
 local file1 = io.open(filePath, "r")
 if not file1 then return nil end
 for line in file1:lines() do
 if string.find(line, src) then
 newline = string.gsub(line, src,rpl)
 content1 = content1 .. newline .. "\n"
 else
 content1 = content1 .. line .. "\n"
 end
 end
 file1:close()
 local file2 = io.open(filePath, "w")
 file2:write(content1)
 file2:close()
 end
 
 proc_fileandpath = enumModules()[1].PathToFile
 gameDir = extractFilePath(proc_fileandpath)
 --print(gameDir)
 
 local searchPattern = '"misc/ms/":2'
 local replacePattern = '"misc/ms/":4'
 local fileDir = gameDir .. 'player.json'
 
 lineReplace(fileDir,searchPattern,replacePattern)
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		| ParkourPenguin I post too much
 
  Reputation: 152 
 Joined: 06 Jul 2014
 Posts: 4706
 
 
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				|  Posted: Tue Aug 13, 2024 4:03 pm    Post subject: |   |  
				| 
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				| I'd make minor changes, but overall, it works fine for me. What about it doesn't work for you? 
  	  | Code: |  	  | local exepath = enumModules("Game.exe")[1].PathToFile 
 local gameDir = extractFilePath(exepath)
 local filePath = gameDir .. "player.json"
 
 print('EXE path:', exepath)
 print('File path:', filePath)
 
 local searchPattern = '"misc/ms/":2'
 local replacePattern = '"misc/ms/":4'
 
 
 local function readFile(filePath)
 local file, err = io.open(filePath, "r")
 if not file then
 return file, err
 end
 
 local content, err2 = file:read'a'
 local closed, err3 = file:close()
 
 if not content then
 return content, err2
 end
 if not closed then
 print('Warning:', err3)
 end
 
 return content
 end
 
 local function writeFile(filePath, content)
 local file, err = io.open(filePath, "w")
 if not file then
 return file, err
 end
 
 local written, err2 = file:write(content)
 local closed, err3 = file:close()
 
 if not written then
 return written, err2
 end
 if not closed then
 print('Warning:', err3)
 end
 return true
 end
 
 
 local content, n_matches = assert(readFile(filePath)):gsub(searchPattern, replacePattern)
 
 if n_matches < 1 then
 print'Warning: pattern not found'
 else
 assert(writeFile(filePath, content))
 end
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