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Bit Byte Advanced Cheater
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Joined: 28 Nov 2022 Posts: 62
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Posted: Mon Jul 15, 2024 3:03 am Post subject: Is it possible to execute game code through Cheat Engine? |
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I have used cheat engine code filter to find addresses which show that they are executed every time for a certain action done in game.
how can I use the addresses in cheat engine LUA scripting or AA to have them executed at my demand on the press of a hotkey
Something like this:
| Code: | function executeAddresses()
executeAddress(getAddress("game.exe+6ADC00"))
executeAddress(getAddress("game.exe+28CE6F"))
executeAddress(getAddress("game.exe+5C0C90"))
end
createHotkey(executeAddresses, VK_Z |
"executeAddress" is not a special keyword like "getAddress"
So an example script of how to get code execution working will help
Thanks
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25807 Location: The netherlands
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Posted: Mon Jul 15, 2024 8:02 am Post subject: |
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executeCode(address) works. But are you sure you can just call it like that or do those funcrions need specific parameters?
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Csimbi I post too much
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Joined: 14 Jul 2007 Posts: 3327
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Posted: Mon Jul 15, 2024 8:35 am Post subject: |
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Interesting.
Would this be executed in context of the game (as if it was executed internally, with access to all code and memory), or, would be executed in context of CE?
Thank you!
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Bit Byte Advanced Cheater
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Joined: 28 Nov 2022 Posts: 62
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Posted: Mon Jul 15, 2024 8:43 am Post subject: |
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Thank you for your answer @Dark Byte
I learned a new thing "executeCode(address)"
Well now the attached image shows how it is, filtered out 3 addresses being executed for a certain in game button click. Showing one of them opcodes in memory viewer
I just want to simulate that same thing at the press of a keyboard button.
Kinda like say power up when ever I want at will pressing Z key.
Would executeCode work or do I need to do it differently?
Where can I read up on this or can I get examples.
Thanks
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25807 Location: The netherlands
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Posted: Mon Jul 15, 2024 9:24 am Post subject: |
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it executes inside the game
You do need to call the code from the function start, so likely a bit higher. And most functions have parameters. (usually in rcx,rdx,r8 and r9 but can be anything else as well if it's an internal function)
You can pass those parameters as well with executeCode but the main issue is figuring out what the parameters are. e.g. for object oriented code the first parameter (rcx) is often the instance of the object (base address of the object) so you'd first have to find that before you can call the function
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Bit Byte Advanced Cheater
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Joined: 28 Nov 2022 Posts: 62
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Posted: Mon Jul 15, 2024 2:42 pm Post subject: |
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Ok I did a bit more investigating afterwards
Of the 3 addresses that I got from code filtering, I found which one executes first using breakpoints.
Then I right clicked on that address in memory view and clicked the "select current function" which I believe highlights the whole function from start to end.
So from what I saw it seems like it starts from where the first found address is.
I attached image.
what should I do next?
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ParkourPenguin I post too much
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Joined: 06 Jul 2014 Posts: 4706
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Posted: Mon Jul 15, 2024 5:49 pm Post subject: |
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Figure out what the only parameter, rcx, is and how to find or make it yourself. In that image it seems like it's in the stack, so you'll probably need to look at the caller to figure that out.
Then call the function with the right argument and it might work. It also might require some other setup- e.g. games using mono need to do something to a thread before it can call code IIRC
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