Posted: Sun Jun 30, 2024 3:39 pm Post subject: Need help with localplayer and entitylist
The game calls "Starheroes" I try to get localplayer and entitylist. I only got health and I can change the value of my hp, that works. But when Im copying address RAX, RCX, RBX no dll appears [everything on image]. Btw pointerscan has 0 results :/
Why did you use rcx in the third result as the base address? You should click on the first instruction, `mov ecx,[rcx+rax*4]`, and figure out what rcx is there (the registers shown are after the instruction has executed). Maybe CE will correctly calculate that in the "More information" window. If not, do that yourself: multiply rax by 4 and subtract that from the address being accessed.
If the pointer scanner can't find anything, you probably won't be able to either.
Given the "Mono" menu is there, that's probably a Unity game. Most stuff will be in dynamically allocated memory- no dlls to be found.
Dissect mono and look through everything to figure out how the game stores entities. _________________
I don't know where I'm going, but I'll figure it out when I get there.
Posted: Mon Jul 01, 2024 5:10 pm Post subject: Another option
I used pointerscan on my dynamic Health and I filtered couple of times it. Now I have 51k pointerpaths. Even I try to decrease that number it's just freeze. Any clue what to do?
If this is an online only game it may be safe to assume that the data such as health is being pulled from the server side, and is different every time on the client side thus making pointers impossible.
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