B&T is using a normal breakpoint - you can ALT+TAB back to the game and CE will do its magic whenever the breakpoint is hit.
You might see the game hang for a moment when the breakboint is hit, depending on the number of instructions you want to trace.
Go back to CE and marvel at your trace.
I do this all the time, works very well.
skynet888 !BEWARE! Deletes post on answer Reputation: 1
Joined: 12 Apr 2021 Posts: 64
Posted: Thu Jul 27, 2023 6:27 pm Post subject:
Csimbi wrote:
B&T is using a normal breakpoint - you can ALT+TAB back to the game and CE will do its magic whenever the breakpoint is hit.
You might see the game hang for a moment when the breakboint is hit, depending on the number of instructions you want to trace.
Go back to CE and marvel at your trace.
I do this all the time, works very well.
Thanks. But Only when I press "J" while the window is foreground and then I use "break and trace" can I get the correct result. If I use "break and trace" before pressing "J", the target process will also break immediately (but not after pressing "J").
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