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How to use"break and trace"when the target window

 
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skynet888
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PostPosted: Wed Jul 26, 2023 2:59 pm    Post subject: How to use"break and trace"when the target window Reply with quote

How to use“break and trace” when the target window must be foreground? Does any Hotkey or lua can solve this?
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Csimbi
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PostPosted: Thu Jul 27, 2023 4:13 am    Post subject: Reply with quote

B&T is using a normal breakpoint - you can ALT+TAB back to the game and CE will do its magic whenever the breakpoint is hit.
You might see the game hang for a moment when the breakboint is hit, depending on the number of instructions you want to trace.
Go back to CE and marvel at your trace.
I do this all the time, works very well.
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skynet888
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PostPosted: Thu Jul 27, 2023 6:27 pm    Post subject: Reply with quote

Csimbi wrote:
B&T is using a normal breakpoint - you can ALT+TAB back to the game and CE will do its magic whenever the breakpoint is hit.
You might see the game hang for a moment when the breakboint is hit, depending on the number of instructions you want to trace.
Go back to CE and marvel at your trace.
I do this all the time, works very well.

Thanks. But Only when I press "J" while the window is foreground and then I use "break and trace" can I get the correct result. If I use "break and trace" before pressing "J", the target process will also break immediately (but not after pressing "J").
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