Posted: Tue Jul 18, 2023 9:40 am Post subject: Finding pointers in Python Games
Hi all, I have been learning some assembly and memory topics recently and went to try and use them to get some values in a game. I am fairly certain this game is coded in Python which I heard can make it impossible to find static addresses? Anyways, I can find the value with no issue and edit it and have it show up in game as expected. The problem is when I do a pointer scan, all of the pointers it gives me don't point to the correct value upon exiting and reopening the game.
So my question is, is it possible to find pointers from a static address in Python games? If not, is there another strategy I can use to find these values consistently even after restarting the game?
Disclaimer: I have no idea how python works at a low level.
If the code is compiled (static or JIT), you might be able to use a code injection to copy the address without too much trouble. Search for "injection copy"
If it's interpreted, you might be able to do that anyway, but you'll almost certainly have to deal with other addresses being accessed (CE tutorial step 9). Changing the bytecode being interpreted is an alternative. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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