Posted: Sun Feb 12, 2023 9:49 pm Post subject: Cheat Engine Not Showing Base Address for a Certain Process
Hey guys,
for this specific game there is no base address, in CE, as "GameName_InProccess_List.exe + Offset" so every time I launch the game I'm getting a totally random address, as it should be, but I cannot trace my saved codes' list. they are all just plain addresses that are invalid.
other processes are just find. what should I do?
1- is it possible to mod the process so the ASM code will be generated within instead? so it will be acting as other processes in CE.
2- someone said "if you want "speed", code injection is the case.Code injection is way faster than aobscan or aobscanmodule or aobscanregion." but they didnt elaborate further. so any idea what they meant by that and how to achieve it ? I understand the concept of AOBscan just want the fastest way possible
AA = Auto Assembler. Memory Viewer -> Tools -> Auto Assemble. See step 7 of the CE tutorial.
1- Technically yes, practically no. Doing an AOB scan is a far easier solution.
2- aobscans scan through the process's memory to find a sequence of bytes. Obviously this involves a lot more work than if you simply tell CE where the injection point is, but it's a fine alternative if you have no other good way of locating it.
Use the AOB Injection template. If it happens to not be as fast as you need, you can use a {$lua} block to only scan through executable memory, but that's a little annoying.
PS: always use the "Full Injection" template over the "Code injection" template. _________________
I don't know where I'm going, but I'll figure it out when I get there.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum