| View previous topic :: View next topic |
| Author |
Message |
trifidix Newbie cheater
Reputation: 0
Joined: 11 May 2022 Posts: 16
|
Posted: Fri Jun 03, 2022 11:41 pm Post subject: How to execute the action of a button using memory modding? |
|
|
| I have a button in a game, need to execute whatever action it does without opening the menu it's in and actually clicking it, automatically. Is there any way to do this?
|
|
| Back to top |
|
 |
cooleko Grandmaster Cheater
Reputation: 11
Joined: 04 May 2016 Posts: 717
|
|
| Back to top |
|
 |
++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
|
Posted: Sat Jun 04, 2022 3:33 pm Post subject: |
|
|
Buttons can be executed simply by changing a value sometimes. You can search for changed value when button is being pressed (or use ultimap, ultimap2 or code filter...all of which might be better since you will catch the function that handles the action and not just the button pressed state).
In your case, though, it sounds like you may need a series of buttons to be executed, assuming that a menu needs to be accessed first. In that case, you can try writing a script to execute those buttons in the order that you want, or, using a macro via 3rd-party app.
|
|
| Back to top |
|
 |
|