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Help using Pointer Scanner

 
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tinywolf
How do I cheat?
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Joined: 15 Nov 2006
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PostPosted: Wed Nov 15, 2006 3:07 am    Post subject: Help using Pointer Scanner Reply with quote

How exactly do i go about using the pointer scanner? So far have tried finding the address of the value i want to change, then i find out what writes to that address and i get:

mov [eax + 10c], ecx
where eax = 036755B0

I put 036755B0 in the pointer scanner, set levels to 3 and left size of struct as 1024. I got 49 results. How do i find which is the right one?

So far i tried to reload the game, find the address to the new value, find the new eax and put that in the "rescan memory". I got zero results from that. What am i doing wrong?
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Dark Byte
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PostPosted: Wed Nov 15, 2006 3:20 am    Post subject: Reply with quote

that means none of the results where correct.
try more levels and/or even a bigger structsize

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tinywolf
How do I cheat?
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PostPosted: Wed Nov 15, 2006 3:33 am    Post subject: Reply with quote

Thanks for the quick reply, i tried 5 just now and that didn't work. I guess i keep chipping away untill i find base pointer Smile
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Dark Byte
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PostPosted: Wed Nov 15, 2006 4:05 am    Post subject: Reply with quote

also check the structsize, 1024 will only find pointer paths where none of the offsets in the path are bigger than 400 .

So if the real pointer path has a offsetlist like 14,64, 554, 12, 10c it won't find it, since 554 is outside the range (to let it include the 554 one you'd have to choose a structsize of at least 1368 bytes)

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tinywolf
How do I cheat?
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PostPosted: Wed Nov 15, 2006 4:59 am    Post subject: Reply with quote

Thanks for the additonal info darkbyte. I found my base pointer though oddly there are 1126 different paths to get from the base address to the value i was wated to edit.
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Turtle
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PostPosted: Wed Feb 14, 2007 6:20 pm    Post subject: Reply with quote

I would generally recommend using a structsize of 2048, because I've encountered lots of offsets larger than 400.
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