Posted: Fri Oct 23, 2020 11:58 am Post subject: Freezing player "visible" damage.
Ok. So I have been playing this games for a very long time. It's called Robot Wars Arenas of Destruction.
The thing is there is no health/damage meter anywhere to be found. It is basically WYSIWYG (What You See Is What You Get) damage.
I have been able to extract the game archive and found out that there is a "DisablePlayerDamage" value that was set to 0. The problem is though, I want to freeze the health for only a couple of driveable robots (the house robots).
No matter what I do, I changed the "MaxHealth" value in the robot's armour file to -1, nothing. I went as far as renaming files from the game archive once it was extracted to the game's directory, in an attempt to "fool" the game into thinking the armour should not be taken into account.
So, I would be extremely helpful if any Cheat Engine-guru or someone with the knowledge about what I do want to accomplish, replying here. If you do, then please feel free to look up the game!
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That sounds quite reasonable. I will check it. Probably have to go through it by trial and error. As I don't know at all what value it should be. The actual damage must be different from the actual armour on the robot, which can deform from damage and even get knocked off after a certain amount of hits. _________________
If you get down to a few values but they don't look like much, consider checking the read/write code because:
- value might be encrypted
- value might be stored dynamically and what you found is a pointer to it.
Good luck!
I would be extremely grateful if somebody with more knowledge would take a look at this game. As it is basically the armour that takes damage, not the chassis of the robot itself. Which is also the health of the actual robot. _________________
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