Posted: Sat Aug 22, 2020 1:35 am Post subject: Reading value with AHK from a field found in Mono Dissector
Hello. I'm currently scripting an Idle type game with AHK, and atm I'm using memory pointers to get some values my script relies on. Problem is, memory location of those values sometimes changes with patches, and they're quite troublesome to find again. I was wondering if I can in some way access those values by field name in AHK if I find them in the Mono Dissector. The game is Unity-based.
I wasn't sure if this topic should go in this category or into 'Cheat Engine Scripting', so sorry if wrong category.
Joined: 09 May 2003 Posts: 25840 Location: The netherlands
Posted: Sat Aug 22, 2020 2:59 am Post subject:
you'll need to inject some code into the game which will call mono_* exports to figure out the class and method, and then compile the method which will give you the address _________________
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