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Allocating Memory To Function and Other ?s

 
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epicandragon94
How do I cheat?
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Joined: 20 Aug 2020
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PostPosted: Thu Aug 20, 2020 1:46 pm    Post subject: Allocating Memory To Function and Other ?s Reply with quote

Hi there, I'm trying to solve an issue in a game (Marvel: Ultimate Alliance) where not all powers for each hero load into the game on certain maps/with certain characters.

I believe I've found the general memory region where the files that contains the effects/attributes/damage for powers are loaded into memory. As you can see in the second image there's references to power names and other effects sounds contain in the file.

Then in the first image that's what it looks like when the powers aren't being loaded in. It seems to just skip a bunch of stuff and go straight into loading the next relevant file.

My question is, is it possible find the function that loads these files into memory, and if so, is it possible to then allocate more memory to that function so that it draws on more space to load the files?

How would I go about looking into what function loads these files at these addresses?

Or is there another way that anyone can think of to get to it load more files (or I guess more parts of files) into memory?

One thing to note is that these regions get overwritten if I go to a new map or load new characters, so I'd have to work around that as well.

Apologize for the beginner-level questions, I'm kind of new to assembly stuff with Cheat Engine.



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