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Dark Wizard on Fusion Emulator for sega cd

 
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drgsldr69
How do I cheat?
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Joined: 10 Jul 2020
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PostPosted: Fri Jul 10, 2020 10:54 pm    Post subject: Dark Wizard on Fusion Emulator for sega cd Reply with quote

I can find the address with no problem. however everytime i got into a town or anything and i have the address locked it freezes the game, plus everytime i restart the game i gotta rescan to find the addresses all over again. Which is a TOTAL pain as I'm scanning for OVER 100 codes and thats just for the exp. So any help would be greatly appreciated.

Ive tried scanning for pointers but it NEVER finds any. searched for what writes to it. only found 1 thing

004769CA - 88 57 01 - mov [edi+01],dl

thats what watches it

004767F2 - 8A 57 01 - mov dl,[edi+01]
004769CA - 88 57 01 - mov [edi+01],dl

Not sure what to do from there. Im used to hex editing games but using pointers and stuff ya aint learned that yet. So anyone interested in helping me out here?
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drgsldr69
How do I cheat?
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Joined: 10 Jul 2020
Posts: 9

PostPosted: Sat Jul 11, 2020 11:00 pm    Post subject: Reply with quote

Oh come on. NOONE will help me out here? It's not like im asking for you to do the work Im asking for help to figure out how to do it myself. I got most the answers already just not sure where to go from here. Specially since when i do a pointer search it finds nothing. It changes the addresses everytime i reboot the game. So i need to figure out how to make it so i dont have to rescan for all the address all the time.
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Dark Byte
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PostPosted: Sun Jul 12, 2020 2:35 am    Post subject: Reply with quote

If you don't freeze the address and go into a town and then leave, is the address correct then?

if so use a hotkey that sets the value to what you need but do not freeze it ever, this game likely uses the same memory for the battlemode as townmode to conserve on used memory

if not then perhaps it uses pointers but good luck with that:
1. debugging won't help you as it's an emulator and the code you find belongs to the emulator
2. Pointer references need to be offset by the base address of the emulated system, and if uses bigendian pointers that's going to be even worse

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drgsldr69
How do I cheat?
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Joined: 10 Jul 2020
Posts: 9

PostPosted: Sun Jul 12, 2020 11:40 am    Post subject: Reply with quote

is that what the edi+01 means that it uses the endian system? I know the +01 means the offset should be 1.

Also when i reload the game the code address is in pretty much the same area. 009A but all 4 of the last is diffecerent but more then 1.
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drgsldr69
How do I cheat?
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Joined: 10 Jul 2020
Posts: 9

PostPosted: Tue Jul 14, 2020 8:40 pm    Post subject: Reply with quote

ok here is a new question.

I have seen other CE files where there would be a list of addresses which would change each time you load the game. but at the top he had an extra one for the header. it was somehow setup to change all the addresses to the correct one once you found the first address.

Howq would i got about setting that up? IF i even explained it right.
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