Posted: Sat May 16, 2020 1:18 pm Post subject: Gibberish class & function names in mono dissect
For mono dissect in CE:
Why do I see multiple copies of the same classes but with gibberish added on? Why are there functions/subroutines with gibberish as the names?
I've posted 2 attachments outlining in a red box on what I'm talking about.
Would it be possible for me to inject a DLL as soon as the game starts and stop it from obfuscating? If not, how else can I interrupt obfuscation from happening?
That almost certainly happens prior to distribution of the program- not at runtime. You can't stop something that's already happened. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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