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android CEserver problem

 
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mbabo
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PostPosted: Tue Jan 28, 2020 3:20 am    Post subject: android CEserver problem Reply with quote

this is server log .


Quote:
WARNING: linker: ceserver_x86 has text relocations. This is wasting memory and prevents security hardening. Please fix.
&s=0xbfa25680
main=0xb7700d10
sizeof(off_t)=4
sizeof(off64_t)=8
CEServer. Waiting for client connection
socket=4
bind=0
listen=0
IdentifierThread active
accept=5
CMD_CREATETOOLHELP32SNAPSHOT
Calling CreateToolhelp32Snapshot
result of CreateToolhelp32Snapshot=1
OpenProcess(3368)
processhandle=1
CMD_CREATETOOLHELP32SNAPSHOT
Calling CreateToolhelp32Snapshot
Creating module list for process 3368
Already opened. Returning same handle
/data/app/com.madhead.tos.zh-1/lib/arm/libunity.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libunity.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libunity.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libtosafe.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libtosafe.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libtosafe.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libil2cpp.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libil2cpp.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libil2cpp.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libmain.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libmain.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/data/app/com.madhead.tos.zh-1/lib/arm/libmain.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/liblog.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/liblog.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/liblog.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libc.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libc.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libc.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libdl.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libdl.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libdl.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libm.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libm.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libm.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/libstdc++.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/libstdc++.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/libstdc++.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libandroid.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libandroid.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libandroid.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libGLESv2.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libGLESv2.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libGLESv2.so
ptrace attach failed (pid=3368). This system might not be properly rooted
/system/lib/arm/nb/libz.so
ptrace attach failed (pid=3368). This system might not be properly rooted



( please note that ceserver runs fine on most of the other games . )


should i blame the emulator or the games in this case ?

and what does this mean "
WARNING: linker: ceserver_x86 has text relocations. This is wasting memory and prevents security hardening. Please fix. "


i remember that darkbyte said ptrace system call is not emulated properly in emulators

i tried lots of emulators all same issue .

its just why some games dont attach and gives ptrace attach failed
(pid=3368). This system might not be properly rooted .

while it works like a cake on most other games .

could it be that the game is conflicting with ptrace ?
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Dark Byte
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PostPosted: Tue Jan 28, 2020 4:06 am    Post subject: Reply with quote

perhaps the game is already running under a debugger
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mbabo
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PostPosted: Tue Jan 28, 2020 8:21 am    Post subject: Reply with quote

Dark Byte wrote:
perhaps the game is already running under a debugger



assuming it runs under debugger i can attach the game fine using rooted phone as well as any other memory scanner

thanks a lot DB


Last edited by mbabo on Thu Jan 30, 2020 2:06 pm; edited 1 time in total
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Dark Byte
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PostPosted: Tue Jan 28, 2020 9:29 am    Post subject: Reply with quote

it"s possible it debugs itself with ptrace blocking other tools

and if the target process runs arm you must use the arm version of ceserver. (the x86 ceserver may run, but will fail at some things)

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mbabo
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PostPosted: Fri Feb 14, 2020 5:55 am    Post subject: Reply with quote

Dark Byte wrote:
it"s possible it debugs itself with ptrace blocking other tools

and if the target process runs arm you must use the arm version of ceserver. (the x86 ceserver may run, but will fail at some things)


you were right 😁 once the game loads it runs with 2 similar processes called gamename debuggered. if i try to kill any of them the game dies.

is there a way to bypass this?
( if i run game and suspend it and quickly attach ceserver it works for a while until i resume abd thier debugger loads up causing ceserver to de attach)
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Dark Byte
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PostPosted: Fri Feb 14, 2020 7:43 am    Post subject: Reply with quote

how do you feel about replacing the whole kernel on your device with a custom compiled one ?
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mbabo
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PostPosted: Fri Feb 14, 2020 7:52 am    Post subject: Reply with quote

i am doing this on emulator, as debugging doesn't work on arm android phones. but i wouldn't mind to buy any new phone that could work

any guide for this would be great. ( i mean if there are ready to used kernels for specific phones i wouldn't mind buying them )
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