What's the difference between Fast and Section-based?
I'd like to go with the one that's fastest for the user (it's ok to be slower for the table maker).
Both methods will convert standard aobscanmodule into aobscanregion when activating. Choose whatever you like.
After game update, if entry with aobscan(s) does not activate, just leave "[mgr.inz.Player] AOBScanModuleOptimizer" disabled. It will do standard "longer" scan. This is why I do not recommend "hide children when deactivated".
If this happen, update your CT file with bigger redundancy value. _________________
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