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Trouble Finding Memory Locations

 
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wildwinds
How do I cheat?
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Joined: 09 Jun 2016
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PostPosted: Sun Oct 27, 2019 6:24 am    Post subject: Trouble Finding Memory Locations Reply with quote

Usually I don't have much trouble finding and maniupulating memory locations in games but there are some games where it seems like it's impossible to find a memory location.

What I'll usually do when I'm having trouble is take a known value from the game, set value type to All, turn off fast scan and run the scan. Then I'll change the value in game and do another scan for the changed value with Next Scan.

Quite often the first scan will return hundreds or thousands of memory locations but then won't find any matches on the changed value.

How do games do this, how do they conceal their memory locations and is there a way around it to find them?

Thanks in advance for any advice.
wildwinds
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Csimbi
I post too much
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Joined: 14 Jul 2007
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PostPosted: Mon Oct 28, 2019 2:51 am    Post subject: Reply with quote

If the value moves around in the memory, look for pointers instead.
If the value is encrypted, look for changes.
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DanyDollaro
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Joined: 01 Aug 2019
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PostPosted: Tue Oct 29, 2019 9:42 am    Post subject: Reply with quote

the values in memory are encrypted, I'll give you an example:
let's say in this game you have purchased 10 coins, so you would think "Now I look for the value 10 in the CE scanner" nope, too easy, the value is given by a subtraction of 2 memory regions, so the value 10 is saved in memory as 2 memory regions whose value can be 27 and 17 and if subtracted they give 10, so to have infinite coins find that 27 and move it to 9999 ... but obviously there are infinite ways to encrypt a value.
You can easily find it with a debugger by searching through strings or intermodular calls, but as far as I know, CE does not have these features
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