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Question about making a trainer

 
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Bewaq291
How do I cheat?
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Joined: 08 Aug 2019
Posts: 2

PostPosted: Thu Aug 08, 2019 2:23 am    Post subject: Question about making a trainer Reply with quote

Hello,

So I watched a couple of videos of doing pointerscans and using the static pointers.

Everything works fine so far but I'm questioning myself if this is making sense.

So what I have now is for every cheat I got a static pointer and each cheat has its own pointer map where I got the static pointer from.

I think this is kinda redurant or isn't?

So I came to this theory:

What if I get only the base address of the player as a static pointer from one map and from there I add offsets for example health, then I use the same base pointer to get the shield from that player class.

Is this how I can make it better in theory?

Excuses if my question sounds a little dumb but I got to learn it somehow Razz

Thanks!
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Viloresi
Expert Cheater
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Joined: 02 Feb 2017
Posts: 144

PostPosted: Thu Aug 08, 2019 3:37 am    Post subject: Reply with quote

yes I guess you've got the point, every game has a player structure that holds every stat of the player, so if you get the base address of that player structure, then you can retrieve all the other stats (like health , shield exp etc...) from there.
That's how cheats like aimbot works for example (it needs to do like a "for" cycle through each player structure to retrieve each XYZ position on the game map) because otherwise manually finding a different pointer for each player with pointerscan couldn't be possible
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Bewaq291
How do I cheat?
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Joined: 08 Aug 2019
Posts: 2

PostPosted: Thu Aug 08, 2019 4:06 am    Post subject: Reply with quote

Viloresi wrote:
yes I guess you've got the point, every game has a player structure that holds every stat of the player, so if you get the base address of that player structure, then you can retrieve all the other stats (like health , shield exp etc...) from there.
That's how cheats like aimbot works for example (it needs to do like a "for" cycle through each player structure to retrieve each XYZ position on the game map) because otherwise manually finding a different pointer for each player with pointerscan couldn't be possible


Ah thanks that clears it up! Very Happy
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americanboy
!BEWARE! Deletes post on answer
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Joined: 06 Oct 2018
Posts: 4

PostPosted: Wed Sep 18, 2019 7:58 pm    Post subject: Reply with quote

I recommended finding a MMO and searching for open source programs on it that “hack” it as then you can learn structs as you play the game and have a interest
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