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CE Crash When trying to determine base player.

 
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IcyYaoi
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Joined: 07 May 2019
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PostPosted: Tue May 07, 2019 12:35 am    Post subject: CE Crash When trying to determine base player. Reply with quote

I recently started learning how to use cheat engine and integrating it with C# for aim hacks ect, so forgive me if this question seems noobish but when trying to determine the base player address for Sea Of Thieves by doing a "find out what access this address" scan of the ammo address, the entire game crashes. This happens for any address I try to scan back to the source.

Is this Rare's spaghetti code method of making cheating impossible or is this something I could go about fixing?
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Dark Byte
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PostPosted: Tue May 07, 2019 12:43 am    Post subject: Reply with quote

have you tried a different debugger interface? e.g veh debug ?
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IcyYaoi
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PostPosted: Tue May 07, 2019 12:47 am    Post subject: Reply with quote

Dark Byte wrote:
have you tried a different debugger interface? e.g veh debug ?


Yes I have.
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Dark Byte
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PostPosted: Tue May 07, 2019 1:00 am    Post subject: Reply with quote

If your system supports DBVM, try running DBVM (see about screen in CE and click on your system supports DBVM) and then use the "DBVM Find what accesses" instead (it shows when DBVM is running)
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IcyYaoi
Newbie cheater
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Joined: 07 May 2019
Posts: 11

PostPosted: Tue May 07, 2019 1:12 am    Post subject: Reply with quote

Dark Byte wrote:
If your system supports DBVM, try running DBVM (see about screen in CE and click on your system supports DBVM) and then use the "DBVM Find what accesses" instead (it shows when DBVM is running)


It seems to have worked, thank you much mate. I see you active a lot around here helping out those of us that are new to CE I have followed a few of your tips in other threads as well thanks :p
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