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Looking for solutions...

 
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LtO
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PostPosted: Thu Nov 15, 2018 12:06 pm    Post subject: Looking for solutions... Reply with quote

So I've been trying to fix something for a long time, but with no succes. It's a function that is part of the chatbox of a game (smartfoxserver in the as3 code).

It is a function that used to work perfectly, if you have the right credentials and use the right parameter. However later on when I type in a message that way nothing happens, it does recognize the instruction (in the chatbox) but instead of posting the message it just posts nothing...
Now I do have the original code where this function still worked properly, and the newer swf where it seems to be disabled somehow, but all the codes for it are still there... At first I thought a bunch of loops added to the pcode caused this to malfunction, but later on as I learned more about flash code I found out it does nothing to it. I compared all I could find from codes from the original (swf where the function still worked), and the newer one and don't find the differences that can cause this not to work anymore...
There seemed to be an option for Debug in the code, and create some local logfiles but that didn't work either, maybe it just saves those on the server computer...

So I'm wondering now what more I could do to find the problem, and fix this thing to work again... I thought maybe another way of debugging an swf, where you get feedback from? Any other ideas? Cuz I've been trying to fix this for a long time and don't wanna give up now...

Thanks
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FreeER
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PostPosted: Fri Nov 16, 2018 6:23 am    Post subject: Reply with quote

If all the code really has the same functionality then I'd imagine the code you see just sends it to the server and echos whatever the server sends to it, and the devs just shutdown the part of the server that responds and there's nothing you could do about that...
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LtO
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PostPosted: Fri Nov 16, 2018 11:14 am    Post subject: Reply with quote

FreeER wrote:
If all the code really has the same functionality then I'd imagine the code you see just sends it to the server and echos whatever the server sends to it, and the devs just shutdown the part of the server that responds and there's nothing you could do about that...


Yeah you could think so, but is that common? Cuz you would think if they didn't want it to be used anymore they would cut at least some part out of the code simply... And I'm not fully sure there isn't anything added here or there that doesn't make the difference, but can't find it, thats why I wondered if there isn't some tool to debug this?
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FreeER
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PostPosted: Fri Nov 16, 2018 12:45 pm    Post subject: Reply with quote

well there's only two parts to this, the client and the server, if the client hasn't changed... then the server has. (ok technically there's the browser and dns and routers and ISPs etc. but it's probably extremely unlikely for those to be interfering lol).

And yeah, personally I'd expect the functionality to be disabled in the client as well but unfortunately, no I don't know of any tools, the only thing I know of to work with flash games is FFDec (and sothink's) and I really don't use those often enough to know any tricks or even the pcode as well as I do x86 asm.

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