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mrbooman
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PostPosted: Tue Sep 25, 2018 7:51 pm    Post subject: Reply with quote

how did you find it
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Acido
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PostPosted: Tue Sep 25, 2018 10:01 pm    Post subject: Reply with quote

mrbooman wrote:
how did you find it


Debugging code as its executed.
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mrbooman
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PostPosted: Wed Sep 26, 2018 8:27 pm    Post subject: Reply with quote

yeah but like what code were you debugging from what address the skill point ui value?
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Acido
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PostPosted: Wed Sep 26, 2018 11:49 pm    Post subject: Reply with quote

mrbooman wrote:
yeah but like what code were you debugging from what address the skill point ui value?


The code i quoted earlier the function that writes encrypted stats not any ui values.
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kapas99
How do I cheat?
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PostPosted: Fri Sep 28, 2018 3:05 am    Post subject: Reply with quote

Quote:
Search for 10485760 for 0SP or 10485761 for 1SP.


I've tried this offset heaps times and it has actually worked once, but I've never been able to recreate that success which is very strange. Seems like you're saying the offset never changes for you, but obviously it does for me. Weird!
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mrbooman
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PostPosted: Fri Sep 28, 2018 12:07 pm    Post subject: Reply with quote

how did you find them addresses so i can find them again and see for myself
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kapas99
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PostPosted: Fri Sep 28, 2018 8:39 pm    Post subject: Reply with quote

So the only reliable method for me is to start with 5-6 skill points, perform an Unknown initial value scan then search for decreased value as I spend them. When you hit 0 SP the correct 10485760 address should be in the list to modify.

Once I found this address, modified it and left in on, it worked for other players I created. You may need to perform a few unchanged value scans to get rid of the fluctuating values. Hope it works for you.
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mrbooman
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PostPosted: Fri Sep 28, 2018 10:33 pm    Post subject: Reply with quote

ah yes this method worked for me but it turns out that my offset was 30408704 so it does change for some people idk why urs were the same and mine but was different it took like 2 seasons of siming to narrow it down ill try to find the static address attached to this tommorw and let you know what happens
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mrbooman
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PostPosted: Sun Sep 30, 2018 12:43 pm    Post subject: Reply with quote

well i tried looking for the value like i did before and now its all encrypted and idk why i just thought of this now while writing this but maybe each type of player you can play has a set base address like id assume the ones u guys tested with was qb and it has the 10blah blah number when you i assume didn't edit the player at all and i did my test with and wr and got a different number but when i tried it with a fully custom play it was encrypted because it encrypts when it sees change from the base of the random guy you get
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kapas99
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PostPosted: Tue Oct 02, 2018 7:43 am    Post subject: Reply with quote

mrbooman wrote:
well i tried looking for the value like i did before and now its all encrypted and idk why i just thought of this now while writing this but maybe each type of player you can play has a set base address like id assume the ones u guys tested with was qb and it has the 10blah blah number when you i assume didn't edit the player at all and i did my test with and wr and got a different number but when i tried it with a fully custom play it was encrypted because it encrypts when it sees change from the base of the random guy you get


Nope the player types that showed a 10 address for me was a FS and MLB. I've had some pretty random addresses but I just go through the list untill I find it. Easy way to do it is start pre-season and max the xp sliders for your player type then Sim to regular. Usually end up with 5+ SP with the undrafted start.
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