Posted: Mon Jul 23, 2018 2:49 am Post subject: Make Own LUA
How to make own LUA Script In Trainer
i will make CEEdit1
and i will make button
so
if i click on button it will execute script on CEEdit Text?
Exam :
CEEdit : showMessage("TEST")
clikc Buttton = It will click button, k ty _________________
Posted: Mon Jul 23, 2018 5:54 am Post subject: Re: Make Own LUA
MateeJr Gaming wrote:
How to make own LUA Script In Trainer
i will make CEEdit1
and i will make button
so
if i click on button it will execute script on CEEdit Text?
Exam :
CEEdit : showMessage("TEST")
clikc Buttton = It will click button, k ty
Code:
function CEButton1Click(sender)
assert(loadstring(UDF1.CEEdit1.Text)) ()
end
You can change to the 'Events' tab in the object inspector (instead of Properties) and double-click in the space for the event you want to handle and it will create the bare function for you in a table script and assign the event handler.
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