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How to get an unique AOB for this one?

 
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ColonelRVH
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PostPosted: Sun Mar 12, 2017 9:33 am    Post subject: How to get an unique AOB for this one? Reply with quote

I already got other way around that get only 1 address at a time, but this particular instruction is much more useful as it can get the entire list for both enemy and player.



Any suggestion? AOB: 55 8B EC 51 89 4D FC 8B 45 FC 8B 40 10 8B E5 5D C3 got about 10 results.

Again please don't say that I have to find another way, I already done it, I just want this one works.

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++METHOS
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PostPosted: Sun Mar 12, 2017 9:45 am    Post subject: Reply with quote

The target uses symbols. Expand the address column. Have you tried using that?
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ColonelRVH
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PostPosted: Sun Mar 12, 2017 9:47 am    Post subject: Reply with quote

Oh i totally forgot about that, will try, thanks ++METHOS

---
Oh wait, how would you write it? I forgot to ask.

I know the assert method but I'd like to know if there's any other way?

@++METHOS
++METHOS wrote:
The target uses symbols. Expand the address column. Have you tried using that?

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++METHOS
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PostPosted: Sun Mar 12, 2017 10:10 am    Post subject: Reply with quote

If you create the script using the basic, code injection template, then the script should be created using module+offset addressing. Full injection might work that way too. Writing the symbol out manually should work, too, but I have never tested it.

Regardless, it should be static.
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ColonelRVH
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PostPosted: Sun Mar 12, 2017 10:36 am    Post subject: Reply with quote

Never used Code Injection before, still got it working.

Thanks alot for the suggestion ++METHOS.

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