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Zanzer
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PostPosted: Tue Feb 07, 2017 7:39 pm    Post subject: Reply with quote

I was actually suggesting he find the structure that holds a pointer to the structure he's after.
Although, it sounds like his automated pointer scan may not be exactly accurate.

Can try this another way.
With the prior version instruction, select More Information and get the value of RSI.
Do an 8-byte search for that hex value.
Find out what accesses the found addresses (hopefully only one?).
Then see if those same instructions exist in the new version.

You can also try as ++METHOS suggested, to find the other addresses within the same structure.
Looking further down in that instruction, it appears to be a fairly big structure (at least 0x130).

Also try scrolling up from that found instruction and find an instruction that sets RSI.


Last edited by Zanzer on Tue Feb 07, 2017 7:42 pm; edited 2 times in total
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++METHOS
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PostPosted: Tue Feb 07, 2017 7:40 pm    Post subject: Reply with quote

Greenhouse wrote:
That what I said. It's a function to open the console. They disabled it on the newest version. I'll try to do that later, but I don't think it's possible.
-You never said anything about it being a function to open a console. And yes, it is possible, because I've done it. Depending on the target, however, it may not be possible. But seeing as the code is still intact, it should be possible.
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Zanzer
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PostPosted: Tue Feb 07, 2017 7:42 pm    Post subject: Reply with quote

Oh, you're trying to bring back console commands?
You'd probably be better off finding the address of certain flags that the console enabled.

For instance, when you turn god mode on and off, there might be a 1-byte address changing from 1 to 0.
Then, inside the "take damage" function, the game checks whether this flag is 1.
If so, it skips the "do damage" logic, thereby giving you god mode.

Even when the console is disabled, the check for such a 1-byte variable may still exist in the running code.
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++METHOS
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PostPosted: Tue Feb 07, 2017 7:46 pm    Post subject: Reply with quote

With the old version, you can backtrace to see where the new version is changing course, or, as previously suggested, just reroute code from wherever you want (or try to manually call via thread) in order to execute the sub-routine that is responsible for enabling the console menu. Seeing as you have an older version of the target where the code for the console menu is being executed, this should be relatively easy - assuming that the newer version has all of the necessary code intact.
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Greenhouse
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PostPosted: Tue Feb 07, 2017 7:55 pm    Post subject: Reply with quote

++METHOS wrote:
-You never said anything about it being a function to open a console. And yes, it is possible, because I've done it. Depending on the target, however, it may not be possible. But seeing as the code is still intact, it should be possible.

I mean that I said that it's a fuction that was disabled on the new version.
If you want to I can't send you my Humble Bundle download link for the game + the pointer scan If you want to try it.
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++METHOS
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PostPosted: Tue Feb 07, 2017 8:12 pm    Post subject: Reply with quote

I might take a look when I have time. In the meantime, you can check out SunBeam's posts, as he has documented his experiences with unlocking consoles with Unreal Engine. I will add that most documented analyses are for UE3, and that UE4 is apparently very different. I've not looked myself. I wouldn't get your hopes up, that being said.
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Greenhouse
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PostPosted: Tue Feb 07, 2017 8:23 pm    Post subject: Reply with quote

++METHOS wrote:
I might take a look when I have time. In the meantime, you can check out SunBeam's posts, as he has documented his experiences with unlocking consoles with Unreal Engine. I will add that most documented analyses are for UE3, and that UE4 is apparently very different. I've not looked myself. I wouldn't get your hopes up, that being said.

I already asked him and he said that he never did it on UE4.
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++METHOS
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PostPosted: Tue Feb 07, 2017 8:38 pm    Post subject: Reply with quote

Well, since you seem to have all of the angles covered and we seem to be wasting your time, then maybe you would be better off tackling this problem solo. Very Happy
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Greenhouse
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PostPosted: Tue Feb 07, 2017 8:45 pm    Post subject: Reply with quote

++METHOS wrote:
Well, since you seem to have all of the angles covered and we seem to be wasting your time, then maybe you would be better off tackling this problem solo. Very Happy

I just said that I already asked him... And If I'm still here is because I'm asking for help, not wanting to do everything on my own.
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++METHOS
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PostPosted: Tue Feb 07, 2017 8:50 pm    Post subject: Reply with quote

Great. Good luck.
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