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Zanzer
I post too much
Reputation: 126

Joined: 09 Jun 2013
Posts: 3278

PostPosted: Fri Dec 09, 2016 7:14 pm    Post subject: Reply with quote

Guess I was wrong, use this instead:
Code:
  push [newAmmo]
  pop [ebx]
  push [newAmmo+4]
  pop [ebx+4]
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Kronogenics
Advanced Cheater
Reputation: 0

Joined: 01 Dec 2016
Posts: 82

PostPosted: Fri Dec 09, 2016 7:26 pm    Post subject: Reply with quote

So that doesn't throw any errors but it seems that nothing is running through the actual compare, even though at [ebx+2F0] there is a string, and the first two characters of that string are "@y" and this is the correct instruction for modifying my ammo because noping the other one doesn't change ammo going down, and this is the only other one (can't nop it because it writes to many other places). This is also the correct ammo value because if I change it to something else it changes my ingame ammo. I also made a check by allocating some test memory and writing it a one before the jump and a different piece of memory a two after the jump, first one is set to a 1, second stays at 0.
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Zanzer
I post too much
Reputation: 126

Joined: 09 Jun 2013
Posts: 3278

PostPosted: Fri Dec 09, 2016 7:36 pm    Post subject: Reply with quote

Code:
cmp word ptr [ebx+2F0],'@y'
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Kronogenics
Advanced Cheater
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Joined: 01 Dec 2016
Posts: 82

PostPosted: Fri Dec 09, 2016 7:37 pm    Post subject: Reply with quote

You are a god Thank you!
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