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RaDeX_Dark Cheater
Reputation: 1
Joined: 29 Oct 2016 Posts: 25
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Posted: Sat Oct 29, 2016 3:31 am Post subject: Fast Movement WITHOUT CE's speedhack |
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Hi All,
A bit of an unusual first post, since from what I have seen most new member's initial posts are beyond idiotic and have been answered multiple times throughout the forum after a simple search.
However my question is somewhat more complex.
I need help in wrapping my head around creating a "fast movement" cheat without using CE's speedhack function.
My initial theory would have been to find the players position in the game world (their x, y, z). Obviously if a character were to move forward or back on a linear plane (2d) their x pos would change accordingly. In order to create a fast movement cheat the x change would be multiplied by a factor of choosing; however in 3d there is the z to consider as well.
Now the thing I'm having a problem wrapping my head around is how to evaluate both the x and z positions. If someone were to move forward would it matter if both the x and z were multiplied by the same constant at the same time, or would you have to compare which is being changed then scale the co-ordinate that is changing?
I have never attempted to create a fast movement hack so any guidance would be appreciated.
Best Regards,
RaDeX
p.s apologies if this is the incorrect section. I could not find a more suitable one.
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Betcha Expert Cheater
Reputation: 4
Joined: 13 Aug 2015 Posts: 232 Location: Somewhere In Space
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Posted: Sat Oct 29, 2016 5:55 am Post subject: Re: Fast Movement WITHOUT CE's speedhack |
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Can manipulate x,y,z to somehow increase your movement speed, but..
Really, there is nothing to do with x,y,z..
Cause movement speed have value for it self, who never changes.
(if only have some buffs/stats to increase movement speed)
Sometimes the movement speed is located near health/energy
Do dissect data structure on health and look around whats there..
Try to change values and see how they affect in game..
Sometimes the movement speed is located near x, y, z.
Do dissect data structure on any of them and look around whats there..
Sometimes the movement speed is located near Jump
(if its not already near x,y,z)
Most of the times that value is 0 when you stand on ground.
While you in air it changes into some other value.
When finally hit ground it changes back to 0.
Try do dissect data structure with it, and look around.
Also if in game have things like ''buffs'' for increased speed.
Can do scans on that till find value what increases movement.
If game is Unity.
Use Mono option in Cheat Engine.
I bet there is more ways to find movement/sprint speed, but..
Those are my ways how i usually find movement/sprint speed.
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RaDeX_Dark Cheater
Reputation: 1
Joined: 29 Oct 2016 Posts: 25
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Posted: Sat Oct 29, 2016 6:13 am Post subject: |
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Cheers Betcha that worked. I was overthinking things by trying to replace the function of the movement speed.
I found the co-ords and found what manipulated the values respectively. I assumed speed was constant so whatever was going to change x, z (no jumping in the game, so the only changes to y are when you go up stairs) would probably be the same.
True as nuts that was the case. Also the value was nowhere near the player struct but i'll keep poking around in the player struct in the future
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