Posted: Thu Oct 27, 2016 3:07 pm Post subject: LAN P2P Game
I'm trying to cheat some resources on Empire Earth II and i know that the game uses P2P so to modify successfully a value (for example food) i would have to change the value Food of the player on every player that is on the game at the exact same time. So to do that i tried doing a lua script with a while-loop on every computer which is in the game.
Code:
running=true
al=getAddressList()
foodvalue=al.getMemoryRecordByDescription("Food")
while (running) do
if tonumber(foodvalue.Value)>450 then
foodvalue.Value=1000000
running=false
end
end
So all computers would change mine food value on 1000000 at the exact same time but i'm still getting out of sync errors.. Any idea?
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