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Dealloc and then alloc? Trouble.

 
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rog9001
Expert Cheater
Reputation: 2

Joined: 22 Dec 2015
Posts: 214
Location: Jupiter

PostPosted: Mon Jul 18, 2016 3:59 pm    Post subject: Dealloc and then alloc? Trouble. Reply with quote

I made a script which makes you finish a race instantly after starting but to get the finish screen with all the rewards and stuff i have to disable the script and i really dont want to do that. Is it possible to have something like this (just a example):
Code:


[ENABLE]
START:
aobscan(EXAMPLE,game.exe,FF FF FF FF FF FF FF)
alloc(newmem, $1000)
registersymbol (EXAMPLE)

newmem
//here is the cheat stuff
jmp return


EXAMPLE:
jmp isCOMPLETE
nop
return:

isCOMPLETE:
cmp [edx+1A4],0
je END
jmp newmem

END:
dealloc(newmem)
  db FF FF FF FF
unregistersymbol(EXAMPLE)
jmp START

[DISABLE]
 dealloc(newmem)
  db FF FF FF FF
unregistersymbol(EXAMPLE)


Is the above possible?
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cooleko
Grandmaster Cheater
Reputation: 11

Joined: 04 May 2016
Posts: 717

PostPosted: Mon Jul 18, 2016 4:27 pm    Post subject: Reply with quote

No, but you could put it on a timer instead, for instance.

Leave your code as is, create a lua timer that activates your script on a hotkey and then deactivates it immediately after (on w/e interval you choose).

You could put your asm into a thread, and have it perform the swap for you as well on an interval with hotkey.
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PinPoint
Expert Cheater
Reputation: 10

Joined: 07 Apr 2016
Posts: 223
Location: Scotland

PostPosted: Mon Jul 18, 2016 8:36 pm    Post subject: Reply with quote

You could find a coupe of filters for when you start the race and when you have won it.
for example, something like:
Code:


[ENABLE] 
aobscan(EXAMPLE,game.exe,FF FF FF FF FF FF FF)
alloc(newmem, $1000)
registersymbol (EXAMPLE)

label(return)
label(originalcode)

newmem:
cmp [address+offset],FF //first filter to check if race started/happening..timer maybe
jne originalcode//if not game plays normally..if timer jnge 1 second or something
cmp [address+offset],FF //second filter to check if race won
je originalcode
mov [whatever],FF //your cheat
jmp return


originalcode:
mov [something],somethingelse
jmp return


EXAMPLE:
jmp newmem
nop

return:
registersymbol(EXAMPLE)

[DISABLE]
 dealloc(newmem)
  db FF FF FF FF
unregistersymbol(EXAMPLE)



I dont have the game to test something like that, but if you get sufficient filters it should work i think.

createthread() could possibly be an option also as you can make it run once (or another certain amount if you incorporate a counter) and terminate itself automatically.
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