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Absurde How do I cheat?
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Joined: 18 Mar 2016 Posts: 2
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Posted: Fri Mar 18, 2016 7:02 pm Post subject: Is something like this possible? |
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I'm playing a lot of RPGMaker games, and it gets really tedious searching for values what with not being able to get pointers. However if I'm not mistaken I have found that in some games, the values seem to always be the same amount apart (Char 1 HP address +4 = MP address, and so on).
Given that this is the case, would it be possible to construct a table in which you would find one value address that's always easy to find (like Char1 HP), and have the rest of the table calibrate itself around that address, like a X + offset or X - offset thing?
I'm pretty much a noob in terms of using CE, and don't know how to construct something like this. Is it even possible? And if so, could someone please describe how to do it?
Thanks!
Edit: words...
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Zanzer I post too much
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Joined: 09 Jun 2013 Posts: 3278
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Posted: Fri Mar 18, 2016 7:09 pm Post subject: |
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Drag and drop one record on top of another.
Give the child record an address like "+4" (hex number)
Now you only need to change the parent record and the rest will populate.
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Absurde How do I cheat?
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Joined: 18 Mar 2016 Posts: 2
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Posted: Fri Mar 18, 2016 7:11 pm Post subject: |
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Wow, ok that's simple. I'll try it out, hope it works. Thanks a lot!
Edit:
Tried it out but it only works for a single character and its stats, and unfortunately that's it... the rest changes "distance".
Thanks anyway, at least I learned something
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