Posted: Thu Mar 10, 2016 2:44 am Post subject: How to find bullet data for Unity games?
Is there a commons method to find the bullet data for Unity games? What do I mean by bullet"data"? For example I want to shoot missiles out of my pistol or replace pistol bullets with grenades. Etc.
What I have tried so far:
1) Shoot from Pistol - Unknown Initial value (4-byte) - Shoot from Rocket Launcher - Changed ... etc.
I though I could find something like "Last bullet fired" address and get some kind of Bullet ID and can work with it, but nope.
2) I found some string with bullet name and tried to find what access there when I shoot.
Sometimes the kind of the bullet (ID, Pointer to a bullet structure, ...) is stored directly in the weapon structure, so if you've alredy found something like the ammo, maybe through a structure compare you can isolate the needed component.
Or in unity cases, try if you can find something with CE's Mono-Dissector ...
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