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Finding speed address
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kokkinogenis
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PostPosted: Sat Jan 23, 2016 5:12 am    Post subject: Reply with quote

Aaaaa ok no i understood. One question though. In the value field, what i have to put ?? I mean, i don't know at all the value of the speed. I tried to put zero(when i didn't move my self). After i moved my self into the game, but nothing happend. I didn't get any address. So in the "value" field i have to put the value that i "belive" that is the speed address, right ??
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++METHOS
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PostPosted: Sat Jan 23, 2016 5:32 am    Post subject: Reply with quote

I don't understand what you're asking. All you're trying to do is search within a specific address range (near coordinate address) for all float values that equal 1.0000000. Then, you're going to add them all to your table and change the value of a bunch of them to 3 until you find movement speed. It may not work, though...which is why looking through the assembly code would be better. This is just a very basic way to 'maybe' find speed value. There are many other ways.
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kokkinogenis
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PostPosted: Sat Jan 23, 2016 6:10 am    Post subject: Reply with quote

Ok. I tried it with double and float. I got only crashes, and fallings from the map. Not speed increasement-decreasement. What options i have ?? Many peoples find speed address on unity games. It has to be a way for this Sad
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PostPosted: Sat Jan 23, 2016 6:48 am    Post subject: Reply with quote

If you're getting a lot of crashes, don't change so many at a time. Also, find the coordinate that handles elevation so you can freeze it and move your character back to the surface, when possible.

Just keep trying and learning more. The more you learn, the easier it gets, but it's not always easy. If it were easy, everyone would be doing it.

Anyway, most of the other approaches are more advanced, and I'm not going to go in to that.
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kokkinogenis
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PostPosted: Sat Jan 23, 2016 7:27 am    Post subject: Reply with quote

There is no way to find it like that way. I am quiting. I am not so skilled for these things. Anyway. You 2 guys i thank you VERY VERY VERY much for your help, because maybe i didn't found what i wanted, but i learned new things that i didn't even had any idea that they exist Wink
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_Veggy
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PostPosted: Sat Jan 23, 2016 8:05 am    Post subject: Reply with quote

It's a unity engine based game you say.
hmm,
Grab the game Guns Gore and Canolli and practice what we told you on that game. Thing is ones you make it the first time you'll get a grasp on how to do such options.
In fact ones you develop a certain method you will see the overall method applies to every game engine out there.
I've reversed Guns Gore and Canolli aswell and made some stuff on it.
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kokkinogenis
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PostPosted: Sat Jan 23, 2016 10:46 am    Post subject: Reply with quote

grab the guns core ?? How to do that ??

yes i know that. If i do it one time, i will learn it for ever.....
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ParkourPenguin
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PostPosted: Sun Jan 24, 2016 1:06 am    Post subject: Reply with quote

"Guns Gore and Canolli" is a game I'm presuming... not anything specific you have to find in the game you're dealing with.

Anyways, if you want to try a more advanced way of doing stuff and you have a decent amount of experience in ASM, you can try looking at the ASM around instructions that access your position (probably backtrace it from a write to it; tutorial).

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_Veggy
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PostPosted: Sun Jan 24, 2016 5:07 am    Post subject: Reply with quote

Guns Gore and Canolli is indeed a game using the Unity game engine.
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kokkinogenis
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PostPosted: Sun Jan 24, 2016 3:27 pm    Post subject: Reply with quote

ParkourPenguin wrote:
"Guns Gore and Canolli" is a game I'm presuming... not anything specific you have to find in the game you're dealing with.

Anyways, if you want to try a more advanced way of doing stuff and you have a decent amount of experience in ASM, you can try looking at the ASM around instructions that access your position (probably backtrace it from a write to it; tutorial).


No i don't know very good assembly. Only the very very basics that i am using on Ollydbg. Anyway i will give it a shot(the tutorial), but i don't think i 'll make it.

_Veddy i will give it a shot too...

Tnx guys Smile
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