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damento Newbie cheater
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Joined: 25 Mar 2014 Posts: 17
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Posted: Mon Jan 04, 2016 2:08 pm Post subject: How much lua can we use in CE? |
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May be a silly questiion, but I'm pretty sure we can't use all of Lua in CE?
I'm trying to accomplish a few things, like embedding a chat box into my trainer in one of my panels, and a few other things.
I believe I'm going to need to take advantage of most of Lua's functions, but unsure how much I can actually use in CE?
Any info would be appreciated, I've googled a lot and read the wiki's, just trying to be certain on something.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25791 Location: The netherlands
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Posted: Mon Jan 04, 2016 3:39 pm Post subject: |
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all of ce's implementation of lua can be used inside ce (and the trainers)
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damento Newbie cheater
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Posted: Mon Jan 04, 2016 4:55 pm Post subject: |
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Dark Byte wrote: | all of ce's implementation of lua can be used inside ce (and the trainers) |
thank you.
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Corroder Grandmaster Cheater Supreme
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Joined: 10 Apr 2015 Posts: 1668
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Posted: Mon Jan 04, 2016 9:01 pm Post subject: |
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Is CE 6.5 support GUI ?. Or we need extended Lua library ?.
and still support for Lua 5.1 / 5.2 ?
Sorry for question cause I am not try CE 6.5 yet.
Thank you and regards
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Fluffer_Nutter Advanced Cheater
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Posted: Mon Jan 04, 2016 9:51 pm Post subject: |
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Lua: 5.3
GUI: Can be done with Lua coding or the GUI editor.
I recommend the 6.5. Has been working nice for me.
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Corroder Grandmaster Cheater Supreme
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Posted: Wed Jan 06, 2016 10:15 am Post subject: |
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Ahh...thank Fluffer_Nutter for info.
Then that must be very good if can implementation GUI by Lua coding.
I mean in CE 6.5 (compatible Lua 5.3)
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Dark Byte Site Admin
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Posted: Wed Jan 06, 2016 11:46 am Post subject: |
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ce's implementation of lua 5.3 adds most if not all of the features that 5.2 and 5.3 removed due to being obsolete
besides that every function of ce 6.4 will still work in 6.5
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Corroder Grandmaster Cheater Supreme
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Posted: Wed Jan 06, 2016 7:24 pm Post subject: |
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Thank DB it's clear and understood
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