Posted: Tue Dec 01, 2015 6:25 am Post subject: Rapid fire
Hello ! I want to make a rapidfire cheat. Now, i tryed what dark byte said in one similar post. I tryed to shot, and then search for an unknown initital value. Now, the problem is that i got like 60 different adresses, that they increase, every time i shot, and they don't move if i do everything else. So, any other ideas on how to find it ??
Are you making sure to pause the game during the delay before you can shoot again? Generally the delay is a counter that counts up (to the specified timer) or down (from the specified timer to 0) and when it hits that you can attack again. So you may need to try increased/decreased in varying orders.
Joined: 13 Aug 2015 Posts: 232 Location: Somewhere In Space
Posted: Wed Dec 02, 2015 2:00 pm Post subject:
kokkinogenis wrote:
So it's impossible?
Try to look in to Dissect Data/Structure with your ammo address..
Look around what changes when you shoot..
If you found something, select that line and press A.(to move it in your table)
Then check what writes to it..
And try Nop anything to see how it reacts in game.
Edit:
If Dissect Data/Structure didn't help!
Try to use speed hack and decrease game speed to value 0.1.
Edit -> Settings -> Hotkeys -> Pause the selected process
With this, you can pause it less than 100ms after firing.
You can also look around the instructions that access your ammo, and whatever sets the fire rate of it is probably near one of those ("near" = within a few hundred instructions). You'll need to have a bit of patience and know a fair amount of assembly if you want to do this. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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