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Changing ID values (ID's not should be changed)
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sjl002
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PostPosted: Wed Sep 16, 2015 10:46 pm    Post subject: Reply with quote

Please Help me in Find really ID Ammo only and grenade.
with put player id in script What happens.
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Rydian
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PostPosted: Thu Sep 17, 2015 3:29 am    Post subject: Reply with quote

Rydian wrote:
1 - Find the address that contains the value you want.

2 - Right-click it, find what writes to this address.

3 - Pick something from that window that shows up when you shoot. Something like a dec or a mov.

4 - Click that address and click Show Disassembler.

5 - In the new window, in the top half, right-click the highlighted line and click "Find what addresses this instruction accesses".

6 - Play around a bit with both you and the enemies shooting and stuff, then go back and screenshot that window for us.

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sjl002
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PostPosted: Thu Sep 17, 2015 4:17 am    Post subject: Reply with quote

Rydian your wrote is for find Really ID.
Number 1 is for Ammo or health Address.
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Rydian
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PostPosted: Thu Sep 17, 2015 4:52 am    Post subject: Reply with quote

You want to find the offset (what you're calling "ID") in order to make some sort of comparison script or something right?

Just do what I said, jesus.

Do something and give more details.

Stop doing nothing but posting "halp find me ID plz" every-fucking-where.

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sjl002
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PostPosted: Thu Sep 17, 2015 4:55 am    Post subject: Reply with quote

There are a few ways to find ID?
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Rydian
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PostPosted: Thu Sep 17, 2015 4:58 am    Post subject: Reply with quote

Okay. What EXACTLY are you trying to do in the first place?

There must be a reason you're trying to find the "ID", right?
You want to find the "ID" so that you can accomplish something, right?
Or maybe you want to find the "ID" to bypass some obstacle or something?

What is your original goal?
What are you trying to accomplish that lead you to this idea?

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sjl002
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PostPosted: Thu Sep 17, 2015 5:15 am    Post subject: Reply with quote

Yes.
My original goal is Separating the(cut)Ammo from grenade.
I mean is one script for Ammo and Else script for grenade.
in some games when enable script ammo and grenade (both)
set to value 999.this is my problem
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Rydian
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PostPosted: Thu Sep 17, 2015 5:29 am    Post subject: Reply with quote

Have you tried finding what accesses an address (instead of writes). and finding some code that only reads one, to edit that?
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sjl002
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PostPosted: Thu Sep 17, 2015 5:35 am    Post subject: Reply with quote

Yeah.
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Rydian
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PostPosted: Thu Sep 17, 2015 8:22 am    Post subject: Reply with quote

Okay and what are the results?

What did you see that was reading?
What type of instructions were they?
Did you right-click to check what addresses that instruction accessed?

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sjl002
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PostPosted: Thu Sep 17, 2015 8:27 am    Post subject: Reply with quote

I can ask one thing?
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Rydian
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PostPosted: Thu Sep 17, 2015 9:36 am    Post subject: Reply with quote

As long as it's not "how do I find the ID", sure.

'Cause finding a specific ID is used to differentiate the same offset in similar structures, not different offsets in the same structure.

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sjl002
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PostPosted: Sat Oct 24, 2015 6:01 am    Post subject: Reply with quote

Now,if for example ammo&grenade script was mov eax,[eax+14] and ammo and grenade ID was'nt Within(in) the scope of (eax=base address),esp and were in the scope of edi Then how to find ID.
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Noobrzor
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PostPosted: Mon Oct 26, 2015 7:27 am    Post subject: Reply with quote

Rydian, thou patience sees no limits.

Respect.
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Rydian
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PostPosted: Wed Oct 28, 2015 4:34 am    Post subject: Reply with quote

sjl002 wrote:
Now,if for example ammo&grenade script was mov eax,[eax+14] and ammo and grenade ID was'nt Within(in) the scope of (eax=base address),esp and were in the scope of edi Then how to find ID.
If they're not touched by that instruction then why are you targeting that instruction?
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