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Crash Bash
How do I cheat?
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Joined: 19 Jul 2014
Posts: 7

PostPosted: Fri Aug 07, 2015 1:06 pm    Post subject: Cheat Engine Help Reply with quote

Game: Daisenryaku Perfect 3 (Only in Japan)
Platform: PC
Genre: Turn-Based

This Game is a normal PC game, is is not a flash or an online game.

The Problem here in this game is that the AI makes a fatal mistake and I want to correct it with Cheat Engine (if possible).
Here is an example so I can explain:
s18.postimg.org/slfwyxrvr/cheat_engine_map.png

When a Unit is low on ammunition, fuel or sub-units the AI will move them to the closest City to resupply and repair (you can already see that two units marked with a red circle are close to the city) however another unit, in this case a Towed Unit, is standing right on the city. The AI will wait the whole time until the towed moves away which is impossible, so I want the AI to move it to an empty city that isn't already occupied.
Here is the picture explanation:
- Units marked with a RED circle are low on sub-units (as you can see one has 4 and the other 2)
- Units marked with an ORANGE circle are low on ammunition (he's a bit away from the city but still close)
- Units marked with a BLUE circle are standing right on the city and are always full at ammunition, fuel and sub-units (these are Towed Units and can't move so they'll always resupply and repair)
- Cities marked with a BLACK hexagon are empty and free for resupply and repair (some cities can't resupply or repair so they aren't marked)
- The RED and ORANGE line represents where the AI should move them (to another closest city that is empty)

So, I have two questions:
1. Is it even possible to do it with Cheat Engine?
2. If it is then where should I start? (Maybe find the position of the unit and then Find out what accesses this address?)

If you need additional information, just ask.
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Daijobu
Master Cheater
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Joined: 05 Feb 2013
Posts: 301
Location: the Netherlands

PostPosted: Fri Aug 07, 2015 8:20 pm    Post subject: Reply with quote

Yes, it should be possible.
Find the list of units in the memory. As usual start with finding a unit (unknown initial value) and after it moves find the change in coordinates.

A game like this should be fairly straight forward as it uses a 2D map with grid.
Top left corner might be coordinates 0,0 and the next grid to the right might be 0,1 for example.
Or the middle of the map could be 0,0 and the next grid to the left could be -1,0.

I'm not 100% certain of this not have I applied this before.

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