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Referenced Strings

 
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PostPosted: Tue Jul 07, 2015 9:25 am    Post subject: Referenced Strings Reply with quote

Hello, how would I get to the main functions that debugs the game through Referenced Strings? most of the addresses there don't do much. I have to follow calls to get to something that debugs. Are those even leading me to the function of the string? How do I use Referenced Strings aaaaa.
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PostPosted: Fri Jul 10, 2015 8:49 am    Post subject: Re: Referenced Strings Reply with quote

Tender wrote:
Hello, how would I get to the main functions that debugs the game through Referenced Strings? most of the addresses there don't do much. I have to follow calls to get to something that debugs. Are those even leading me to the function of the string? How do I use Referenced Strings aaaaa.


Help.
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Syperus
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PostPosted: Fri Jul 10, 2015 9:29 am    Post subject: Re: Referenced Strings Reply with quote

Tender wrote:
Hello, how would I get to the main functions that debugs the game through Referenced Strings? most of the addresses there don't do much. I have to follow calls to get to something that debugs. Are those even leading me to the function of the string? How do I use Referenced Strings aaaaa.


Go into CE's Memory viewer, go to View -> All Strings. Select "Strings must match reg exp", put in your aaaaa and search. Locate your string and follow it into Memory Viewer. Or you could just use the Referenced Strings scan (ctrl+alt+R).
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PostPosted: Fri Jul 10, 2015 9:50 am    Post subject: Re: Referenced Strings Reply with quote

Syperus wrote:
Tender wrote:
Hello, how would I get to the main functions that debugs the game through Referenced Strings? most of the addresses there don't do much. I have to follow calls to get to something that debugs. Are those even leading me to the function of the string? How do I use Referenced Strings aaaaa.


Go into CE's Memory viewer, go to View -> All Strings. Select "Strings must match reg exp", put in your aaaaa and search. Locate your string and follow it into Memory Viewer. Or you could just use the Referenced Strings scan (ctrl+alt+R).


That's not what I meant.

So basically, I know how to use Referenced Strings. What I don't know is how to go to the real function what changes something to the game. You know when you debug something and it debugs your game basically pauses it, you get the stacktrack list up and some registers, yeah? I'd like to know how to get these directly from Referenced Strings. Forexample, this game has a lot of strings in referenced strings, let's say I wanted to find the Player function, I search for Player and I get it up with an address, I go to the address but it doesn't write or debug anything. How would I get to the function?
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