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Nemexia55 Expert Cheater
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Joined: 28 Jan 2014 Posts: 160
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Posted: Tue Jun 23, 2015 1:54 am Post subject: Address |
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Why some addresses are only hex number,but some others are an .exe plus number?
what is difference?
i have two picture showing them here
thanks
(i noticed that the second types are green in Hexview)
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Tue Jun 23, 2015 4:18 am Post subject: |
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It means that Cheat Engine's symbol handler understands what the address translates to based on the module that the address resides in. (Be it a direct address or a calculated offset.)
You can turn the feature off in the Memory Editor's 'View' menu. Turn off the Show Symbols option as well as the Show Module Addresses option.
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Nemexia55 Expert Cheater
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Posted: Tue Jun 23, 2015 6:00 am Post subject: |
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The upper one is value and the below one is th code that changes it, is it possible that codes are like that and values are like upper one?
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atom0s Moderator
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Posted: Tue Jun 23, 2015 11:35 am Post subject: |
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Nemexia55 wrote: | The upper one is value and the below one is th code that changes it, is it possible that codes are like that and values are like upper one? |
I don't think Cheat Engine offers any settings to pick and choose what it will interpret with the symbols.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Tue Jun 23, 2015 2:50 pm Post subject: |
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if memory is part of a module, CE will show it as modulename+offset if that option is enabled.
if it's not part of a module, CE can't show it as such, and thus shows it as hexadecimal.
Modules mostly contain code, but they can also contain addresses (data segment)
Memory outside of modules can also contain executable code (eg JIT)
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