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Shifting offsets?

 
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Allroundeath
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Joined: 26 Jan 2015
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PostPosted: Sat Feb 07, 2015 8:14 am    Post subject: Shifting offsets? Reply with quote

Is this a common thing? I've got the AoB for a player data structure where essentially all of the stats for a character are stored. It's easy enough to sort through all of them and find them again, but it makes setting up a table very irritating seeing how I can't use the structure start to base the table (if that makes sense).

Essentially what I'm asking is if it's a common thing for the offsets for the same data to shift.

As an example, the health shifted from +6C to +8C to +84.

With that being said, is there a way to set up a reliable table with the offsets shifting without using AoB's for each individual address?
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Dark Byte
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PostPosted: Sat Feb 07, 2015 8:28 am    Post subject: Reply with quote

that most likely indicates that the aob you're scanning for isn't part of the actual object but only related, or it's part of a superclass and you're finding descendants of that class (e. g both the Player Class and Monster class can inherit from Character, so all Character fields match up, but health could be stored inside player and monster at different locations)

seeing you mention it's only for one character it's likely the aob belongs to a related object (allocated before allocating the character)

besides aob you could do code injections and pointers

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Allroundeath
How do I cheat?
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Joined: 26 Jan 2015
Posts: 6

PostPosted: Sat Feb 07, 2015 3:35 pm    Post subject: Reply with quote

Dark Byte wrote:
that most likely indicates that the aob you're scanning for isn't part of the actual object but only related, or it's part of a superclass and you're finding descendants of that class (e. g both the Player Class and Monster class can inherit from Character, so all Character fields match up, but health could be stored inside player and monster at different locations)

seeing you mention it's only for one character it's likely the aob belongs to a related object (allocated before allocating the character)

besides aob you could do code injections and pointers


I've never encountered what you're talking about. Wouldn't that mean that I could just grab one of the addresses and get the correct structure like before?
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