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Can CE be used for browser games?

 
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ShadowGuard
How do I cheat?
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PostPosted: Thu Jun 12, 2014 6:13 am    Post subject: Can CE be used for browser games? Reply with quote

Hey guys. I've spent some time trying to change some of the values in my char in a browser-based game called Legend Of The Green Dragon. Let's say I want to freeze the address of my health points. I've tried searching for the value by scanning in every value type but non of the addresses I find would work. It's like they are somehow hidden.
So my question is-can CE be used in such a game? If it can be used, can you guys push me to the right direction of how to do it? Rolling Eyes
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atom0s
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PostPosted: Thu Jun 12, 2014 2:05 pm    Post subject: Reply with quote

For games like this, typically the answer is no. Instead you will want to look into the Javascript (if any) or POST params that the website sends to itself while you perform actions and such to see if you can alter any of the data sent to the server. If the game is ran more client-sided, then in most cases its handled by Javascript which you can alter to edit various things.

But keep in mind depending on how the game is written, the server may maintain all values and hacking will not be possible.

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Rissorr
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PostPosted: Thu Jun 12, 2014 3:12 pm    Post subject: Reply with quote

Someties in Flash games you need to multyply the value by 8 each time (Win+R , "calc")

Also the new games are using often the Float/Double value types instead of 1 /2/4/8 bytes

For ex. :
your heal is 83.0
do in calculator:
83 * 8 = 664
In CE input the value in Float: 664.0 ( NOT 83.0! )

then heal/get damaged

when you have the new value of HP (for example lets heal: 100.0)
now go to calculator and do: 100 * 8 = 800 (actually you dont need a calculator Razz)

Then in the CE input: 800.0 (NOT 100.0!)

And hope that you will find it....
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ShadowGuard
How do I cheat?
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PostPosted: Tue Jun 17, 2014 7:11 am    Post subject: Reply with quote

Well I've tried with the float/double scan but I still can't find it. I will try it again but this time I'm gonna open the process "Plugin Container" when i run it with firefox.
Quote:

For games like this, typically the answer is no. Instead you will want to look into the Javascript (if any) or POST params that the website sends to itself while you perform actions and such to see if you can alter any of the data sent to the server. If the game is ran more client-sided, then in most cases its handled by Javascript which you can alter to edit various things.

But keep in mind depending on how the game is written, the server may maintain all values and hacking will not be possible.

I don't think the game runs on java. And do you mean WPE PRO by saying POST programs?
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cashd
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PostPosted: Wed Jun 18, 2014 2:04 pm    Post subject: Reply with quote

in flash games you can use Sothink SWF decompiller and see the source code of the game in high level, you can use CE for that too but sometimes looks in the source code may help you to know which constants to search.

For browser games it possible to hack games but not with CE
you need to send packets(fake the packets so it looks like legitimate move)
some of the games may use checksums so it wont work if you dont know how the game calculate the checksum
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desertricker
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PostPosted: Tue Jul 01, 2014 3:07 am    Post subject: Reply with quote

cashd wrote:
in flash games you can use Sothink SWF decompiller and see the source code of the game in high level, you can use CE for that too but sometimes looks in the source code may help you to know which constants to search.

For browser games it possible to hack games but not with CE
you need to send packets(fake the packets so it looks like legitimate move)
some of the games may use checksums so it wont work if you dont know how the game calculate the checksum


he's right, and if you manage to find an useful aob(like a useful part of an addition function) while using Sothink you won't even need to multiply something with 8 or do any other math.

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