imons How do I cheat?
Reputation: 0
Joined: 31 May 2014 Posts: 1
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Posted: Sat May 31, 2014 8:43 pm Post subject: Pointer's problem |
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Hello everybody, so i'm playing a game, i found how to modify it's files to modify some characters animations by changing their end time, and that helped me to find the pointer to each animation end time in the game process, but there is one problem, the pointer dosn't apply to all characters even if it's the same animation from the same file (i'm sure of it as when i modify the animation from the file it actually changes in all the characters) (i used the pointer scanner and it has one static green adress +five offsets) but with differents characters the same pointer dosn't work, and i need to make a global cheat that can work for any character and that i can activate/deactivate while i'm playing, what can i do? and is there any way to know where the values that the game's exe get from the animations files are stored before they are even used? PS: i think the static adress stays the same, and the offsets change based on something (i don't know what it is) i'm saying this because the case studies i did gave me 2 pointers i got for 2 different characters (not always working even on the character i get them from) have only 4 same offsets and one different , so i think it is possible for the static adress to be the same for every case, but i need to know what changes the offsets and based on what
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Rissorr Master Cheater
Reputation: 3
Joined: 17 Sep 2013 Posts: 273 Location: Israel!
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Posted: Sun Jun 01, 2014 11:58 am Post subject: |
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some pics would help me to more understand your question, but from what i understand you have an animation that used for some diffrent characters and you trying to find a global pointer of the animation time.
i think you should try to use the "Dissect data/structures" it can help you to easly find what you need, then you can use Auto Assambler to write a simple script with the fuction that you want.
i recommend to you:
1. Open CE
2. Open CE Tutorial
3. If its your first time opening the CE TUT so just past all the levels
4. If you did the CE TUT before so just skip all the way to step 9 and do it over and over again trying to use different technics about 5 times...
Well.. thats how i started with CE
Hope i helpd
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