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question about teleporting..

 
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realstyla
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PostPosted: Wed May 28, 2014 4:23 am    Post subject: question about teleporting.. Reply with quote

so what im still playing around in some games.. looking for player coords etc..

got all pointers for the coords..

for example
Code:

movss [ebx+5C],xmm0 // y-coord
movss [ebx+54],xmm0 // x-coord
movss [ebx+58],xmm0 // z-coord


changing basic values.. (float) with hotkeys. works.. the char will move.. even far distances.. but the thing is there must be smth that changes the values back to the original because as soon as i move one step im back to normal..



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++METHOS
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PostPosted: Wed May 28, 2014 11:14 am    Post subject: Reply with quote

You found the wrong address...or the game is online. It's also possible that a check is being performed on the coordinate values, but unlikely.
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realstyla
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PostPosted: Wed May 28, 2014 11:21 am    Post subject: Reply with quote

no its singleplayer so its the wrong address?

when i replace the y-code with NOP my char wont jump anymore.. im even floating in the air.. so cant be that wrong
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justa_dude
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PostPosted: Wed May 28, 2014 12:00 pm    Post subject: Reply with quote

So, use CE to find out what is rewriting the values you're changing and then determine why (maybe it's part of the code that updates the velocity or something) and how to get your changes to stick. I agree that it sounds like you've found the right values (no being able to jump is a good sign).
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++METHOS
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PostPosted: Wed May 28, 2014 12:09 pm    Post subject: Reply with quote

It's wrong.

You will find that there are several values that handle your coordinates. Some will teleport you, but not actually teleport you (such as what you have)...they're 'ghost' values. Some values will actually teleport you, but won't allow you to pass through objects...these are also wrong (although they will work, they are not ideal). What you want, is a value that, when changed, will not only teleport you permanently, but will allow you to pass through objects.

But...if you're so sure...
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realstyla
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PostPosted: Wed May 28, 2014 1:07 pm    Post subject: Reply with quote

you are right.. i looked into it a little bit more.. i was alway wondering why i have so many different addresses for the coords.. ok so back to scanning i found like 6 different xyz addresses...
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