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Hadriel Newbie cheater
Reputation: 0
Joined: 03 May 2014 Posts: 14 Location: Canada
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Posted: Sat May 03, 2014 10:50 am Post subject: Dark Souls 2 Script Help |
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Hello guys, thanks for taking the time to read my post.
I'm trying to find the value for a spell that is on a 60 second timer. It's called Dark Resonant Weapon. . Basically I want to cast it, and have the timer on it be permanent, so the spell doesnt end. The problem is Dark souls 2 cant be paused and I always run out of time before I find the the value. Im a beginner to CE , I always make simple memory changes for myself and have never attempted scripts, and its becoming frustrating not to be able to do what I want to do lol. Any advice or a script would help!
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NanoByte Expert Cheater
Reputation: 1
Joined: 13 Sep 2013 Posts: 222
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Posted: Sat May 03, 2014 1:18 pm Post subject: |
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You can set hot keys to search for you. then just go ingame and search for unkown value then do your spell and and wait a sec then search for dec value then again then again until time runes out and then search for unchanged value to get rid of some random value that might follow your search pattarn
| Description: |
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| Filesize: |
4.38 KB |
| Viewed: |
7583 Time(s) |

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Hadriel Newbie cheater
Reputation: 0
Joined: 03 May 2014 Posts: 14 Location: Canada
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Posted: Sat May 03, 2014 1:48 pm Post subject: |
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Ok I just did that, I get insanely large numbers at the end, and then when the spell runs out and I search unchanged value thre are no values left.
Edit: Okay, I found a bunch of numbers that change when I cast the spell, but the ychange to these huge numbers and keep changing to random numbers. None of them look like a count down so to speak, where do I go from here?
Last edited by Hadriel on Sat May 03, 2014 1:58 pm; edited 1 time in total |
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NanoByte Expert Cheater
Reputation: 1
Joined: 13 Sep 2013 Posts: 222
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Posted: Sat May 03, 2014 1:55 pm Post subject: |
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you might be searching in the wrong value type, before u do the unkowing value search set it to all
like its prob on 4 byte default set it to all then do them steps again
im also a newbie hope it works for you
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Hadriel Newbie cheater
Reputation: 0
Joined: 03 May 2014 Posts: 14 Location: Canada
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Posted: Sat May 03, 2014 1:59 pm Post subject: |
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| NanoByte wrote: | you might be searching in the wrong value type, before u do the unkowing value search set it to all
like its prob on 4 byte default set it to all then do them steps again
im also a newbie hope it works for you |
yea, I think I found some values that correlate to it, I just dont know what the numbers mean, they sky rocket to six+ digit numbers that keep changing, and stop when the spell is off.
EDIT: When I changed the values, the game crashed. God I hate being such a Cheat Engine noob.
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NanoByte Expert Cheater
Reputation: 1
Joined: 13 Sep 2013 Posts: 222
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Posted: Sat May 03, 2014 2:35 pm Post subject: |
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right click one of them a find out what writs to it se if there is a mention of sup dec or mov
i will look into it later and se if i can come up with something
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Hadriel Newbie cheater
Reputation: 0
Joined: 03 May 2014 Posts: 14 Location: Canada
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Posted: Sat May 03, 2014 2:40 pm Post subject: |
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| NanoByte wrote: | right click one of them a find out what writs to it se if there is a mention of sup dec or mov
i will look into it later and se if i can come up with something  |
Thanks
Edit: After many hours of trying myself I give up. Someone has to be able to do this x100 quicker than I can. Someone throw me a bone haha!
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NanoByte Expert Cheater
Reputation: 1
Joined: 13 Sep 2013 Posts: 222
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Posted: Sat May 03, 2014 7:59 pm Post subject: Where are the Pros when u need em hehheeh |
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Sorry man i tried but this is out of our league, we need some help from the Pro's
this is what i found out so far, never seen anything like this before no idea what to do.
DarkSoulsII.exe+1A022A - F3 0F5A C9 - cvtss2sd xmm1,xmm1
DarkSoulsII.exe+1A022E - F2 0F5C CA - subsd xmm1,xmm2
DarkSoulsII.exe+1A0232 - 66 0F5A C9 - cvtpd2ps xmm1,xmm1
DarkSoulsII.exe+1A0236 - F3 0F11 4D 08 - movss [ebp+08],xmm1
DarkSoulsII.exe+1A023B - 8B 4D 08 - mov ecx,[ebp+08]
DarkSoulsII.exe+1A023E - F3 0F10 0D 50441501 - movss xmm1,[DarkSoulsII.exe+D54450]
DarkSoulsII.exe+1A0246 - 81 E1 FFFFFF7F - and ecx,7FFFFFFF
DarkSoulsII.exe+1A024C - 89 4D 08 - mov [ebp+08],ecx
DarkSoulsII.exe+1A024F - 0F2F 4D 08 - comiss xmm1,[ebp+08]
DarkSoulsII.exe+1A0253 - 72 04 - jb DarkSoulsII.exe+1A0259
DarkSoulsII.exe+1A0255 - B0 01 - mov al,01
DarkSoulsII.exe+1A0257 - EB 15 - jmp DarkSoulsII.exe+1A026E
DarkSoulsII.exe+1A0259 - 8B 55 14 - mov edx,[ebp+14]
DarkSoulsII.exe+1A025C - 3B 56 04 - cmp edx,[esi+04]
DarkSoulsII.exe+1A025F - 74 07 - je DarkSoulsII.exe+1A0268
DarkSoulsII.exe+1A0261 - B0 01 - mov al,01
DarkSoulsII.exe+1A0263 - 88 46 18 - mov [esi+18],al // this is also detected by "what writes to this add"
DarkSoulsII.exe+1A0266 - EB 06 - jmp DarkSoulsII.exe+1A026E
DarkSoulsII.exe+1A0268 - 32 C0 - xor al,al
DarkSoulsII.exe+1A026A - C6 46 18 01 - mov byte ptr [esi+18],01 // if spell is active this sets it to 1 and if u find what writes to it it keeps counting like 1+ until the spell is worn off
DarkSoulsII.exe+1A026E - 80 7E 18 00 - cmp byte ptr [esi+18],00
DarkSoulsII.exe+1A0272 - 74 5A - je DarkSoulsII.exe+1A02CE
DarkSoulsII.exe+1A0274 - 51 - push ecx
DarkSoulsII.exe+1A0275 - 84 C0 - test al,al
DarkSoulsII.exe+1A0277 - 74 2C - je DarkSoulsII.exe+1A02A5
DarkSoulsII.exe+1A0279 - F3 0F11 26 - movss [esi],xmm4
DarkSoulsII.exe+1A027D - 8B 43 0C - mov eax,[ebx+0C]
DarkSoulsII.exe+1A0280 - F3 0F11 1C 24 - movss [esp],xmm3
DarkSoulsII.exe+1A0285 - 50 - push eax
DarkSoulsII.exe+1A0286 - 50 - push eax
DarkSoulsII.exe+1A0287 - 8B 45 0C - mov eax,[ebp+0C]
DarkSoulsII.exe+1A028A - 50 - push eax
DarkSoulsII.exe+1A028B - 8B CF - mov ecx,edi
DarkSoulsII.exe+1A028D - E8 9EC01500 - call DarkSoulsII.exe+2FC330
DarkSoulsII.exe+1A0292 - 8B 4B 0C - mov ecx,[ebx+0C]
DarkSoulsII.exe+1A0295 - 89 4E 04 - mov [esi+04],ecx
DarkSoulsII.exe+1A0298 - C6 46 18 00 - mov byte ptr [esi+18],00
DarkSoulsII.exe+1A029C - 5E - pop esi
DarkSoulsII.exe+1A029D - 5F - pop edi
DarkSoulsII.exe+1A029E - 5B - pop ebx
DarkSoulsII.exe+1A029F - 8B E5 - mov esp,ebp
DarkSoulsII.exe+1A02A1 - 5D - pop ebp
DarkSoulsII.exe+1A02A2 - C2 1000 - ret 0010
DarkSoulsII.exe+1A02A5 - 8B 56 14 - mov edx,[esi+14]
DarkSoulsII.exe+1A02A8 - 8B 43 0C - mov eax,[ebx+0C]
DarkSoulsII.exe+1A02AB - 8B 4D 0C - mov ecx,[ebp+0C]
DarkSoulsII.exe+1A02AE - 0F5A C0 - cvtps2pd xmm0,xmm0
DarkSoulsII.exe+1A02B1 - F2 0F5C F0 - subsd xmm6,xmm0
DarkSoulsII.exe+1A02B5 - 66 0F5A C6 - cvtpd2ps xmm0,xmm6
DarkSoulsII.exe+1A02B9 - F3 0F11 04 24 - movss [esp],xmm0
DarkSoulsII.exe+1A02BE - 52 - push edx
DarkSoulsII.exe+1A02BF - 50 - push eax
DarkSoulsII.exe+1A02C0 - 51 - push ecx
DarkSoulsII.exe+1A02C1 - 8B CF - mov ecx,edi
| Description: |
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| Filesize: |
415.07 KB |
| Viewed: |
7487 Time(s) |

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Hadriel Newbie cheater
Reputation: 0
Joined: 03 May 2014 Posts: 14 Location: Canada
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Posted: Sat May 03, 2014 9:40 pm Post subject: |
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| Lol, any pros wanna help us out?
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lamafao Expert Cheater
Reputation: 1
Joined: 17 Apr 2013 Posts: 130
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Posted: Sat May 03, 2014 11:18 pm Post subject: |
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Idk what im talking about, and i dont even have dark souls 2
but maybe you should check what these do if count is 0
| Code: | DarkSoulsII.exe+1A026E - 80 7E 18 00 - cmp byte ptr [esi+18],00
DarkSoulsII.exe+1A0272 - 74 5A - je DarkSoulsII.exe+1A02CE |
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NanoByte Expert Cheater
Reputation: 1
Joined: 13 Sep 2013 Posts: 222
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Posted: Sun May 04, 2014 4:32 am Post subject: |
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DarkSoulsII.exe+1A02AB - 8B 4D 0C - mov ecx,[ebp+0C]
DarkSoulsII.exe+1A02AE - 0F5A C0 - cvtps2pd xmm0,xmm0
DarkSoulsII.exe+1A02B1 - F2 0F5C F0 - subsd xmm6,xmm0
DarkSoulsII.exe+1A02B5 - 66 0F5A C6 - cvtpd2ps xmm0,xmm6
DarkSoulsII.exe+1A02B9 - F3 0F11 04 24 - movss [esp],xmm0
DarkSoulsII.exe+1A02BE - 52 - push edx
DarkSoulsII.exe+1A02BF - 50 - push eax
DarkSoulsII.exe+1A02C0 - 51 - push ecx
DarkSoulsII.exe+1A02C1 - 8B CF - mov ecx,edi
DarkSoulsII.exe+1A02C3 - E8 68C01500 - call DarkSoulsII.exe+2FC330
DarkSoulsII.exe+1A02C8 - 8B 56 14 - mov edx,[esi+14]
DarkSoulsII.exe+1A02CB - 89 56 04 - mov [esi+04],edx
DarkSoulsII.exe+1A02CE - 5E - pop esi //jmp to here
DarkSoulsII.exe+1A02CF - 5F - pop edi
DarkSoulsII.exe+1A02D0 - 5B - pop ebx
DarkSoulsII.exe+1A02D1 - 8B E5 - mov esp,ebp
DarkSoulsII.exe+1A02D3 - 5D - pop ebp
DarkSoulsII.exe+1A02D4 - C2 1000 - ret 0010
DarkSoulsII.exe+1A02D7 - CC - int 3
DarkSoulsII.exe+1A02D8 - CC - int 3
DarkSoulsII.exe+1A02D9 - CC - int 3
DarkSoulsII.exe+1A02DA - CC - int 3
DarkSoulsII.exe+1A02DB - CC - int 3
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