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Can CE Find ASM in Dolphin?
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47iscool
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PostPosted: Sat Apr 19, 2014 2:11 pm    Post subject: Reply with quote

The more info the better, thanks a lot! I already knew a little bit about PPC such as the 60000000 value is the NOP command.

The esi value from pcsx2 is not always correct either, sometime I have to go forward or backwards to find what I'm looking for. the walk through walls code for Way of The Samurai took me a good while to make because the collision detection was way behind the ASM it gave me.
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mgr.inz.Player
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PostPosted: Sat Apr 19, 2014 3:48 pm    Post subject: Reply with quote

So, this should disable rings value from updating:
0406381C 60000000

interesting:
asm cheat (NOPPING), this address 8006381C, we must convert it to 0406381C.
other cheats (freeze value), this address 801CC1D0, we must convert it to 001CC1D0 .

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47iscool
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PostPosted: Sat Apr 19, 2014 4:12 pm    Post subject: Reply with quote

mgr.inz.Player wrote:
So, this should disable rings value from updating:
0406381C 60000000

interesting:
asm cheat (NOPPING), this address 8006381C, we must convert it to 0406381C.
other cheats (freeze value), this address 801CC1D0, we must convert it to 001CC1D0 .


Yeah I already knew to change the 80 into 04, thanks anyway though, I would never have figured out how to get the ASM if not for your tutorial, I can't say thanks enough for your help and DB's Cheat Engine.

00=8-bit write
02=16-bit write
04=32bit write
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mgr.inz.Player
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PostPosted: Sat Apr 19, 2014 4:24 pm    Post subject: Reply with quote

"Yeah I already knew to change the 80 into 04"
Well, this is a new thing for me.


Looks like built-in cheats inside GSNE8P.ini are bugged. Like this one:
001CC1D1 000003E7

Inf rings should be:
021CC1D0 000003E7

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47iscool
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PostPosted: Sat Apr 19, 2014 4:52 pm    Post subject: Reply with quote

mgr.inz.Player wrote:
"Yeah I already knew to change the 80 into 04"
Well, this is a new thing for me.


Looks like built-in cheats inside GSNE8P.ini are bugged. Like this one:
001CC1D1 000003E7

Inf rings should be:
021CC1D0 000003E7


Ah okay. Well if you want to you could come over to gamehacking.org and post Wii and GC codes. Most people on the site focus on retro stuff more than anything and we could use more hackers focused on more recent systems.

I tried registering over at Wiird forums a while back but they denied my registration, probably because I couldn't make Wii or GC ASM codes at the time.
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++METHOS
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PostPosted: Sat Apr 19, 2014 5:59 pm    Post subject: Reply with quote

47iscool wrote:
Well if you want to you could come over to gamehacking.org and post Wii and GC codes.
Mr. Green
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mgr.inz.Player
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PostPosted: Sat Apr 19, 2014 6:10 pm    Post subject: Reply with quote

Yeah, I was doing some retro-hacking years ago. Mainly C64 and NES.



For example, Blaster Master game.

I made "refill ammo" while in pause menu. And of course godmode. I have to edit whole ROM, because, back then, NES emulator for PS2 didn't have cheats. And my brother wanted to play again this old game (we never beat the last area 8 - this is madness)

6F0 - Homing Missiles
6F1 - Thunder Break
6F2 - Multi-Warhead Missile

FCEU has built-in debugger





I changed it to this:


subroutine here (code cave at FFD9 ):

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47iscool
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PostPosted: Sat Apr 19, 2014 6:44 pm    Post subject: Reply with quote

FCE Ultra is kinda old, have you tried FCEUX?
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mgr.inz.Player
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PostPosted: Sat Apr 19, 2014 6:51 pm    Post subject: Reply with quote

As I said, it was years ago. I don't remember exactly, 2008 or 2007.
I didn't format my HDD (I have even older files) this is why I still have this "hacked" rom and file "Blaster Master.cht" (I saved my patches).


I didn't try newer version. I just played 500 games from "Complete Nes Romset" and never touched any NES game since. I have enough Very Happy



EDIT:
Just googled your nick and site url:

http://gamehacking.org/vb/threads/7557-47iscool-s-Gamecube-Codes?p=78761#post78761

Many 'NOP' cheats will be available for GC games Very Happy



EDIT:
also I found where you pasted "tutorial"
http://gamehacking.org/vb/threads/10078-How-to-make-ASM-codes-for-Wii-amp-GC-Using-Dolphin-Tutorial-%28mgr-inz-Player%29

I think you can update it with informations from this post:
http://forum.cheatengine.org/viewtopic.php?p=5529109#5529109




PS: If you have found some typos, wrong grammar... I have nothing against if you do some corrections, add screenshots, and etc.

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47iscool
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PostPosted: Sat Apr 19, 2014 7:44 pm    Post subject: Reply with quote

Updated your tutorial with part 2

My codes I made are in my signature. If you wonder how i made those other ASM before using your method I searched for known values.

Exaple:

Some game that start have 3800 usually mean what value to start with. So, the WWE DOR2 games give you 500 exp on a new profile, all I did was search 380001F4 and changed it 38002710 to start with 10000 instead.

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mgr.inz.Player
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PostPosted: Sat Apr 19, 2014 8:06 pm    Post subject: Reply with quote

You scanned for this instruction ?
Code:
li   r0, 500



It reminds me making trainers for C64 games (infinite time, lives, freeze potion timer, etc). I usually scanned for "SBC #$01" instruction with my BlackBox IV cartridge Very Happy With "Final III" cartridge, making trainers is piece of cake.




going to sleep....

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Last edited by mgr.inz.Player on Sat Apr 19, 2014 8:13 pm; edited 1 time in total
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47iscool
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PostPosted: Sat Apr 19, 2014 8:12 pm    Post subject: Reply with quote

mgr.inz.Player wrote:
You scanned for this instruction ?
Code:
li   r0, 500



It reminds me making trainers for C64 games (infinite time, lives, freeze potion timer, etc). I usually scanned for "SBC #$01" instruction with my BlackBox III cartridge Very Happy


Yeah I guess so, I'm not a programmer but I do know a few values. (not a whole lot about their meaning, except a few commands/opcodes)

Hacking with Dolphin would be bit better if the Debugger didn't slow it down so much. Trying to hack LOTR The Third Age took about 10 minutes just to get into gameplay and even then I couldn't get what I wanted. EA was pretty intent on making this game nearly hack proof. An Inf stat points for this seems impossible, you think you have the code then after you back out your points are gone but your character hasn't been upgraded.

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mgr.inz.Player
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PostPosted: Sat Apr 19, 2014 8:30 pm    Post subject: Reply with quote

47iscool wrote:
EA was pretty intent on making this game nearly hack proof.

Probably not. I think, you just found wrong address/value. That's all.

Are you using "interpreter mode" or "JIT Recompiler" mode? I think, we don't need "interpreter mode" for making cheats.





PS: really, I'm going to sleep. Goodnight.

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47iscool
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PostPosted: Sat Apr 19, 2014 8:46 pm    Post subject: Reply with quote

mgr.inz.Player wrote:
47iscool wrote:
EA was pretty intent on making this game nearly hack proof.

Probably not. I think, you just found wrong address/value. That's all.

Are you using "interpreter mode" or "JIT Recompiler" mode? I think, we don't need "interpreter mode" for making cheats.





PS: really, I'm going to sleep. Goodnight.


Good night, by the way I'm using JIT, my computer is not powerful enough to run this emulator at full speed so debug mode is even slower.

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mgr.inz.Player
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PostPosted: Sun Apr 20, 2014 4:11 am    Post subject: Reply with quote

mgr.inz.Player wrote:
6) if it main window caption change to "debugging", you got right instruction.


Errare humanum est.


Should be:
6) if "memory viewer" window caption change to "debugging", you got right instruction.

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