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Hao2find player/enemy ID in dissect thing?

 
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ThatBastard
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Joined: 20 Dec 2013
Posts: 14

PostPosted: Fri Jan 17, 2014 10:06 am    Post subject: Hao2find player/enemy ID in dissect thing? Reply with quote

I just recently learned how ta do it. I've kind of memorized the script for it.. q-q

But uh, I wanna make a better onehit kill/infinite health cheat.

But I need the player/enemy ID thing.. I think.. I'm probably right.. qq So uh, I found my health address, 'n 2 of my enemys, 'n d'I did a dissect thing 'n.. it wasn't really like the tutorial.. but I guess that makes sense.

So was there a better way of finding the ID? Because I kind of just copied the number everyone wrote in the script they used in the video tutorials I watched for step 9..

Oh 'n what kind of code should I use to make onehit kills/my hp increase?

I found the code that decreases my enemys health 'n changed it to mov [stuff],0. But this just makes the game slow.. after I kill the monsters I have ta wait like 5 minutes for the next door to open..

(Usually when I'm fighting a boss, or a slightly bigger then usual group of monsters I have ta kill them all ta move on to the next.. room.. but with my onehit kill cheat on, nothing happens after everyone dies. Is it the code I used or is this normal?)

So yah..

'N if anyone knows how ta make a player speed cheat.. q.q I've found my enemys speed, I feel like there's a way ta find the players.. :C
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ThatBastard
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PostPosted: Fri Jan 24, 2014 4:48 pm    Post subject: Reply with quote

..

I really need some help with this. I think the dissect data thing looks seriously complicated.

How're we supposed ta find the player/enemy ID? Is it usually a 4 bytes or a float like the health? qq

Is it usually 0 for player 'n 1 for enemy? Should I just look for a 0 'n 1.. q.q
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Dark Byte
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PostPosted: Fri Jan 24, 2014 5:10 pm    Post subject: Reply with quote

You basically just use it to compare multiple structures and then figure out a common way to distinguish between the two

check http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles/230-dissect-data-structures

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