 |
Cheat Engine The Official Site of Cheat Engine
|
| View previous topic :: View next topic |
| Author |
Message |
Briick How do I cheat?
Reputation: 0
Joined: 26 Dec 2013 Posts: 2
|
Posted: Thu Dec 26, 2013 6:56 pm Post subject: Help with Scripting |
|
|
Okay so I need help with creating a script. I have an address for speed hack that always changes every-time you die, leave a lobby, etc... Anyways it will only stay the same as long as you are alive, yet the game kills you automatically after the time limit is up. The script I am needing is one that will find the Opcode, and value to find the right address without all the hassle of Scanning and changing all values because the game will shutdown if I do that. In hex the value is 4180000, and the Opcode usually appears as "add [eax],al". I would like the script to look something like this:
Exploits = {}
Successes = {}
Config = {
Restore = false,
Bar = true
}
function AddExploit(name, hex, offset, func)
table.insert(Exploits, { name, hex, offset, func })
end
function GetExploit(index)
local tab = Exploits[index]
local scan = createMemScan(true)
memscan_returnOnlyOneResult(scan, true)
memscan_firstScan(scan, soExactValue, vtByteArray, rtTruncated, table.concat(tab[2], " "), nil, 0, 0x00FFFFFF, "", fsmNotAligned, nil, false, false, false, false)
memscan_waitTillDone(scan)
local result = memscan_getOnlyResult(scan)
if (result == nil) then return nil end
result = result + tab[3]
result = string.format("%x", result)
result = string.rep("0", 8-#result) .. result
return result
end
-- Exploit functions here
function HashChecker(addr)
_, instruction = splitDisassembledString(disassemble(addr))
local hcbyte = ""
for i = 1, #instruction do
if string.sub(instruction, i, i) == "[" then
hcbyte = string.sub(instruction, i+1, i+8 ) // no space between "8"&")"
break
end
end
writeBytes(hcbyte, 0x00)
print("Disabled - " .. hcbyte)
end
function ContextChanger(addr, arg)
print("ContextChanger invoked.")
local calladdr = string.format("%x", tonumber(addr, 16) + 2)
_, callInstruction = splitDisassembledString(disassemble(calladdr))
autoAssemble(string.format([[
alloc(newmem,20)
label(returnhere)
newmem:
mov [esi], %s
%s
jmp returnhere
%s:
jmp newmem
db 90 90
returnhere:
]], control_getCaption(Interface.ContextEdit), callInstruction, addr))
print("Modified context")
end
function Hook(addr)
local script
if (Config.Restore) then
Config.Restore = false
writeBytes(addr, 0x83, 0xEC, 0x14, 0x56, 0x57)
return
end
if Config.Bar then
script = control_getCaption(Interface.ScriptEdit)
else
script = strings_getText(memo_getLines(Interface.Scripts))
end
print(script)
local mem = string.format("%x", allocateSharedMemory("scropt", #script))
mem = string.rep("0", 8-#mem) .. mem
writeString(mem, script)
local len = string.format("%x", #script)
local assemble = string.format([[
alloc(newmem,2048)
label(returnhere)
newmem:
mov [esp+18], %s
mov [esp+1C], %s
sub esp,14
push esi
push edi
jmp returnhere
%s:
jmp newmem
returnhere:
]], mem, len, addr) -- >:3
autoAssemble(assemble)
print(addr)
end
function Noclip(addr)
print(addr)
if readBytes(addr, 1) == 0xFF then
print("We're enabling it.")
Config.LegitBytes = readBytes(addr, 7, true)
writeBytes(addr, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90)
else
writeBytes(addr, Config.LegitBytes)
end
end
function DisableOtherChecks(addr)
print("Disabling other checks...")
writeBytes(addr, 0xEB)
end
-- Exploit definitions here
AddExploit("noclip", { 0x56, 0x8B, 0xf1, 0x83, 0xf8, 0x18}, 12, Noclip)
AddExploit("level", { 0x89, 0x74, 0x24, 0x0C, 0x89, 0x06, 0xe8}, 4, ContextChanger)
AddExploit("script", { 0x83, 0xEC, 0x14, 0x56, 0x57, 0x8B, 0x7C, 0x24, 0x2C, 0x85, 0xFF}, 0, Hook)
AddExploit("hash", { 0x00, 0x51, 0x53, 0x56, 0x83, 0xCB, 0xFF}, 7, HashChecker)
AddExploit("checks", { 0xe4, 0xC7, 0x45, 0xfc, 00, 00, 00, 00, 0x85, 0xC0, 0x74}, 10, DisableOtherChecks)
--
print("Autoscanning for " .. tostring(#Exploits) .. " exploits...")
for i,v in pairs(Exploits) do
local exploit = GetExploit(i)
if (exploit == nil) then
print("Failed to scan exploit " .. v[1])
else
print("Successful - " .. v[1] .. " is at " .. exploit)
table.insert(Successes, {v[1], exploit, v[4]})
end
end
showMessage(tostring(#Successes) .. " out of " .. tostring(#Exploits) .. " exploits could be found.")
--
function DoExploit(name)
split = 0
for i = 1, #name do
if string.sub(name, i, i) == " " then
split = i
break
end
end
if split ~= 0 then
arg = string.sub(name, split+1)
name = string.sub(name, 1, split-1)
else
arg = ""
end
print("name: " .. name .. "; arg: " .. arg)
for i,v in pairs(Successes) do
if v[1] == name then
v[3](v[2], arg)
end
end
end
--
Interface = {}
Interface.Frame = createForm(true)
control_setSize(Interface.Frame, 800, 500)
Interface.Script = createLabel(Interface.Frame)
control_setSize(Interface.Script, 400, 22)
control_setCaption(Interface.Script, "Command line - doesn't change context!")
control_setPosition(Interface.Script, 0, 7)
Interface.ScriptEdit = createEdit(Interface.Frame)
control_setPosition(Interface.ScriptEdit, 0, 22)
control_setSize(Interface.ScriptEdit, 360, 300)
Interface.ScriptBtn = createButton(Interface.Frame)
control_setPosition(Interface.ScriptBtn, 360, 22)
control_setCaption(Interface.ScriptBtn, ">")
control_setSize(Interface.ScriptBtn, 40, 22)
control_onClick(Interface.ScriptBtn, function() Config.Bar = true DoExploit("script") end)
Interface.Context = createLabel(Interface.Frame)
control_setSize(Interface.Context, 400, 22)
control_setPosition(Interface.Context, 0, 46)
control_setCaption(Interface.Context, "Context changer - doesn't have max; may crash if too high")
Interface.ContextEdit = createEdit(Interface.Frame)
control_setSize(Interface.ContextEdit, 360, 22)
control_setPosition(Interface.ContextEdit, 0, 60)
Interface.ContextBtn = createButton(Interface.Frame)
control_setSize(Interface.ContextBtn, 40, 22)
control_setPosition(Interface.ContextBtn, 360, 60)
control_setCaption(Interface.ContextBtn, ">")
control_onClick(Interface.ContextBtn, function() DoExploit("level") end)
Interface.Checkers = createButton(Interface.Frame)
control_setSize(Interface.Checkers, 400, 25)
control_setPosition(Interface.Checkers, 0, 85)
control_setCaption(Interface.Checkers, "Disable hash checker")
control_onClick(Interface.Checkers, function() DoExploit("hash") end)
Interface.Restore = createButton(Interface.Frame)
control_setSize(Interface.Restore, 400, 25)
control_setPosition(Interface.Restore, 0, 110)
control_setCaption(Interface.Restore, "Repair script execution")
control_onClick(Interface.Restore, function() Config.Restore = true DoExploit("script") end)
Interface.Exit = createButton(Interface.Frame)
control_setSize(Interface.Exit, 800, 25)
control_setPosition(Interface.Exit, 0, 475)
control_setCaption(Interface.Exit, "Exit current trainer")
Interface.Scripts = createMemo(Interface.Frame)
control_setSize(Interface.Scripts, 400, 450)
control_setPosition(Interface.Scripts, 400, 0)
memo_setScrollbars(Interface.Scripts, ssVertical)
Interface.Scripte = createButton(Interface.Frame)
control_setSize(Interface.Scripte, 400, 25)
control_setPosition(Interface.Scripte, 400, 450)
control_setCaption(Interface.Scripte, "Execute script")
control_onClick(Interface.Scripte, function()
Config.Bar = false
DoExploit("script")
end) _________________
"The effort you give is the effort you will receive." |
|
| Back to top |
|
 |
Rawing Cheater
Reputation: 0
Joined: 01 May 2010 Posts: 42 Location: Austria
|
Posted: Fri Dec 27, 2013 4:32 am Post subject: |
|
|
That script does a lot more than your question implied, and some indentation would've been nice.
Anyway, the nice, proper and clean way of doing that is to find the pointer chain to your value. Then you can simply follow it whenever you have to access the value. _________________
Game over! Die again! |
|
| Back to top |
|
 |
Briick How do I cheat?
Reputation: 0
Joined: 26 Dec 2013 Posts: 2
|
Posted: Fri Dec 27, 2013 10:38 pm Post subject: |
|
|
Well you see the thing is, is the game is highly cheat protected that if you try to attach a debugger of any kind including "VEH" the game will shutdown. So finding out what accesses, or writes to the address in that form is not possible, and I am just asking for it to resemble something like the script I showed _________________
"The effort you give is the effort you will receive." |
|
| Back to top |
|
 |
Rawing Cheater
Reputation: 0
Joined: 01 May 2010 Posts: 42 Location: Austria
|
Posted: Sat Dec 28, 2013 12:28 pm Post subject: |
|
|
In that case, this will take some effort.
The "safest" way of finding that variable I can think of is this:
1) Scan for 0x4180000, which you said is the variable's value.
2) For each scan result, check if there's any code accessing it. Since you said this is a speedhack, I assume that'll be the case for the variable you're looking for. You can do that somewhat like this:
| Code: | debug_setBreakpoint(address, 4, bptAccess)
function debugger_onBreakpoint()
print('This variable is being accessed')
debug_removeBreakpoint(address)
debug_continueFromBreakpoint(co_run)
return 1
end |
That way, you'll hopefully narrow down the results to just the one variable you're looking for. Since you know what the code accessing the value looks like, it might be possible to check if it matches the code that accessed the scan result, but I don't know how/if that's possible. _________________
Game over! Die again! |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|