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[C#] Direct3D?

 
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Epz
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PostPosted: Thu Dec 05, 2013 7:44 am    Post subject: [C#] Direct3D? Reply with quote

Heya! It's me and my endless questions =3

Is the Direct3D functions available for C# without any add-ons that need to be downloaded for C# Express as a plugin. I hate add-ons/plugins, because some days these will be discontinued and I'm interested to learn it in original way that I'm able to do it "forever", but... what ever anyway.

Since I can't find any great (simple) tutorial to write some kind of text on game screen in C#. It's meant mostly for options like "Unlimited Ammo = ON/OFF" etc. Do you guys know any small guide how do I hook the Direct3D to any already running process? By the way: using Microsoft.Direct*** doesn't work so it's not available in C#?

Thanks.
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atom0s
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PostPosted: Thu Dec 05, 2013 12:56 pm    Post subject: Reply with quote

XNA was developed (by Microsoft) to enable Direct3D API inside of C#. However, due to internal issues Microsoft decided to discontinue the project. You can still get and use XNA though which is used for the development of games on Windows, Xbox 360 and Windows Phone 7/8.

http://www.microsoft.com/en-us/download/details.aspx?id=23714

Because of this SharpDX was created. It is know the leading Direct3D API for managed applications which is well known and trusted here:
http://sharpdx.org/

Regardless, you are not going to get the functionality without using extensions like these.

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Epz
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PostPosted: Thu Dec 05, 2013 5:40 pm    Post subject: Reply with quote

Okay. Thank you Smile I'll take a look. I have to admit that SharpDX looks interesting.
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