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Unsupported games into windowed

 
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kik4444
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PostPosted: Tue Nov 19, 2013 4:31 pm    Post subject: Unsupported games into windowed Reply with quote

Does anyone know a method to make games, that don't support windowed mode, go into windowed? I'm talking about games, which don't go windowed either if you press F11, Alt+Enter and ones that don't have a windowed option in the settings. Does anyone know how to do this? Games like these for example are Assassin's Creed 4, and I'd like to be able to both keep an eye on the code dissection AND the game, not just one at a time.
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++METHOS
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PostPosted: Tue Nov 19, 2013 4:58 pm    Post subject: Reply with quote

Create a shortcut for the target exe, right-click the shortcut and select 'properties'. Under the shortcut tab, add this at the end of the target location: -win

Here is an example:
Code:
"C:\Program Files (x86)\Electronic Arts\Red Alert 3 Uprising\RA3EP1.exe" -win


You may have to adjust resolution settings in the game, save settings, exit out and reopen the game.

Alternatively, you can try forcing the application to run windowed via 3rd party applications that support DirectX and the like (e.g. DXWnd).
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kik4444
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PostPosted: Tue Nov 19, 2013 5:03 pm    Post subject: Reply with quote

I actually tried these 2 methods on ACIV, but none worked Sad
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++METHOS
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PostPosted: Tue Nov 19, 2013 5:08 pm    Post subject: Reply with quote

Yes, no guarantees. I believe ACIV has yet to release an update for windowed support - assuming they ever do. Running multiple monitors helps, but it's still a pain.
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kik4444
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PostPosted: Tue Nov 19, 2013 5:37 pm    Post subject: Reply with quote

Well, so far I'm sure that IF a game supported those 2 options, they'd also support F11 and Alt+Enter. Well thanks for your answer anyway.
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Gniarf
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PostPosted: Tue Nov 19, 2013 5:52 pm    Post subject: Reply with quote

@++METHOS: the following patch prevents fullscreen dx9 games from minimizing when you alt+tab. It should make dualscreen hacking easier, at least that what I use.
Code:
71E2929E   > F646 2C 02     TEST BYTE PTR DS:[ESI+2C],2
71E292A2   . 75 45          JNZ SHORT d3d9.71E292E9
71E292A4   . 8B0C33         MOV ECX,DWORD PTR DS:[EBX+ESI]
71E292A7     6A 01          PUSH 1         <-nop
71E292A9     6A 01          PUSH 1         <-nop
71E292AB     E8 01F5FCFF    CALL d3d9.71DF87B1      <-nop
71E292B0   . 837F 18 00     CMP DWORD PTR DS:[EDI+18],0
71E292B4   . 0F85 7FBE0100  JNZ d3d9.71E45139
71E292BA   > 8B7D FC        MOV EDI,DWORD PTR SS:[EBP-4]


The base was the d3d9.dll in my syswow64 dir.

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++METHOS
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PostPosted: Wed Nov 20, 2013 12:25 am    Post subject: Reply with quote

At Gniarf: That's interesting.

In fact, I was coming back here to edit my reply to add that members like Gniarf or Steve Andrew could probably find a workaround...a few others, also, if they were so inclined.

I wonder if a similar patch can be used for dx10?
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Gniarf
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PostPosted: Wed Nov 20, 2013 4:06 am    Post subject: Reply with quote

Most likely you can do the same for dx10/11, it all boils down to finding what calls user32.ChangeDisplaySettings(Ex)A/W when you tab out and nopping this function or one of its parents.
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Geri
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PostPosted: Wed Nov 20, 2013 8:11 am    Post subject: Reply with quote

I have used D3DWindower for some games.

Probably won't work with AC4 though. But you can try.

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